I had those awesome ideas of fighting over an ever-changing ground, but sadly, this it not possible because even when:
- using the SetHeightMapFunc thing to speed thing
- changing only every 8 distance unit and every 3s
- only on the area of 4x4 map
The strain on the CPU is felt heavily.
So, if re-pathing is the bottleneck, I'd like an option to disable repathing when changing heightmap.
I have understood and agree that units might do stupid agree, but I don't care about that right now. First I want to play on smooth wave. Only at a later stage I'll come back to complain about how my terrain changes were not taken into account by units.
Quantum told me posting this picture would be a motivator:
