View topic - Spring 91.0! Ladybug with 2 spots!


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PostPosted: 30 Aug 2012, 23:38 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Release Message
The Nineties! Break down the wall, surf the Internet with 56k, watch the Fresh Prince, ... Future we are back again :3

Kudos
Again, thanks everyone for your contributions!

Download links:
Major changes:
  • fix Linux sync errors
  • fix QTPFS deadlocks
  • + all of 90.0

Full changelog here.


Last edited by jK on 12 Feb 2013, 11:13, edited 4 times in total.
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PostPosted: 30 Aug 2012, 23:51 
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Joined: 02 May 2005, 02:56
Location: Canada
I love Summer.
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PostPosted: 31 Aug 2012, 00:45 
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Joined: 03 Jun 2010, 00:28
Thx for fast reaction to all contributors and I hope this will go live ASAP. Its quite a long time since all games were running one stable version :).
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PostPosted: 31 Aug 2012, 06:17 

Joined: 20 Oct 2009, 12:04
Really fast! Great work!
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PostPosted: 31 Aug 2012, 07:35 
Moderator
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Joined: 26 Oct 2007, 15:21
Yeah, its been amazing to see bugs reported fixed the next day! Insanely awesome work guys <3
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PostPosted: 31 Aug 2012, 08:51 
Balanced Annihilation Maintainer
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Joined: 24 Oct 2008, 23:23
Thanks for fixing so much stuff and also making new release with fixes :lol:
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PostPosted: 31 Aug 2012, 14:16 
Lobby Developer
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Joined: 14 Aug 2007, 15:15
buntu packages ready: https://launchpad.net/~spring/+archive/ ... /+packages
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PostPosted: 31 Aug 2012, 20:02 

Joined: 25 Nov 2010, 20:47
will zk use 91?
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PostPosted: 01 Sep 2012, 00:15 
Content Developer
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Joined: 13 Jan 2005, 00:46
se5a wrote:
will zk use 91?

Ask in the zk subforum
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PostPosted: 01 Sep 2012, 11:32 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
se5a wrote:
will zk use 91?


Probably not, 91.0 bombers don't work properly...

They don't return to reload sometimes and instead jump on ground and they dont bomb sometimes.
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PostPosted: 01 Sep 2012, 14:10 
Balanced Annihilation Maintainer
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Joined: 24 Oct 2008, 23:23
Just to say that roughly the same issuse with bombers occur in BA, even with the relevant bits of lua disabled (although maybe I haven't absolutely everything that affects it). Will mantis later today.

Edit: Think this was the main issue: http://springrts.com/mantis/view.php?id=3264
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PostPosted: 01 Sep 2012, 18:35 
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Joined: 03 Jun 2010, 00:28
When i was working on NOE AI in May, there was some engine bug crashing the game, which i located in situation:

Spring.GiveOrderToUnit + Attack + "attacking unit is bomber" + target unit was destroyed + (the order queue was empty OR the "the attack order on dead unit was second in queue") ... im not sure with the last one...

I was not able to reproduce it everytime (maybe in 10%), so i was not reporting it (yep and log is lost, too).
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PostPosted: 02 Sep 2012, 02:11 
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Joined: 03 Jun 2010, 00:28
Licho wrote:
se5a wrote:
will zk use 91?


Probably not, 91.0 bombers don't work properly...


All autohosts of ZK running on 91.0, is it solved then?
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PostPosted: 02 Sep 2012, 04:28 
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Joined: 12 Oct 2007, 08:24
No.
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PostPosted: 02 Sep 2012, 07:52 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Where is the apparent disconnect between bug-testers and engine-deveopers?
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PostPosted: 02 Sep 2012, 08:53 

Joined: 30 Jul 2010, 19:40
I hope all mods now will use same engine version...
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PostPosted: 02 Sep 2012, 11:31 
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Joined: 12 Oct 2007, 08:24
luckywaldo7 wrote:
Where is the apparent disconnect between bug-testers and engine-deveopers?
It's due to the lack of multi engine support in other lobbies. We can't test this multiplayer or rare issue stuff.
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PostPosted: 02 Sep 2012, 11:36 

Joined: 03 Jul 2011, 10:54
Trust me, if there was some organisation going on for testing, there would be much more of it.

I compiled the almost-latest git and did some testing and reported back to a thread that asked for testing. If someone had steered me to a test gathering i would have gladly joined, but it seems there is a wide split between the developers and the end users.
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PostPosted: 02 Sep 2012, 13:59 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Never go full Retro-ard! You just don't do it.
Why not have some sort of reward.. devs only read and reply to your feature requests if you pay with the points of test!.. ;)
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PostPosted: 02 Sep 2012, 15:24 

Joined: 03 Jul 2011, 10:54
Congratulations to zerver for his efforts in mt-spring, since this release i have been using it and had zero regressions or crashes compared to regular spring!

edit: forget that, i get semi-regular desyncs with mt-spring :(


Last edited by varikonniemi on 07 Sep 2012, 20:46, edited 1 time in total.
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