Release Message Yeah, it's that time of the year again which trees in the forest fear so much. Santa is coming and he is bringing a new version of Spring, equipped with a tougher christmas tree stand and shiny new bells and whistles. And perhaps, if you have been a really good boy this year, it might even be less buggy for you than 84.0.
Kudos Again, thanks everyone for your contributions! This time, very big kudos go to B. Turner (the original author of the ROAM implementation) and Beherith (for integrating it into Spring).
Looks like a great release, will do some testing this weekend. I'm really curious to see how the rendering changes affect the open-source radeon driver.
I look forward to seing the changes. Good work and thanks for the christmas gift.
However, one question:
Quote:
removed "commander" tag (The Commander selectkeys filter is now defunct (ctrl+c hotkey). Lua it, or add a new one that looks for any canManualFire units.)
Why? There are many gadgets and widgets that use that tag, as well as selectkeys. I'm just curious as to why it was necessary to remove that tag.
iscommander: Dont know excactly why it was removed but since for the engine, the commander has no special meaning (game ends, com ends, start unit spawning is all done by game lua) I guess that was the reason to remove it. For widgets you can do something like isCommander == canManualFire and isBuilder (I would guess only ba & xta really use that anyway?)
Joined: 07 Feb 2005, 21:30 Location: Cheese factory
http://i44.tinypic.com/wrbp.png Sweet, I don't think there will be pathing complaints if it is as good as it seems from the little I have tested it. (Taken with pathFinderSystem = 1(true/enabled?))
Edit: Seems like performance on low end ATI graphics(only tested in windows so far) improved, hard to say definitely without a benchmark or playing real games though.
Last edited by Cheesecan on 22 Dec 2011, 03:41, edited 3 times in total.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
From what I read the old system got improved as well(especially getting stuck at corners)
/edit some pathing test: http://www.abload.de/img/amazeing_largef8r4q.gif (1,4 mb) 36 yellow-head dudes going one direction, 18 red-head dudes going other direction. (tested with 84.0 too and it kind of worked there too, so does not really prove an improvement. still found it impressive that it did not clog up, tbh did not expect that.) /edit2 ok, in ba it does not always work that nicely.
Super! Thanks to all devs! My big kudos are going to zerver! Thank you for MT bugfixes! I like MT so much, but it was unplayable on linux in 84 version. I hope this time it will be much stable!
I am tested already 85 spring under windows and I always got 60 FPS. Is FPS restricted to 60 now? Values bigger than 60 does not give any benefits? Previously I got 218 FPS and I like to see how much FPS my computer can rich)))
It sounds like only one sound can be played at a time through the voice channel in Spring.PlaySoundFile, the new sound cuts off any currently playing one. Is this intentional? If it intentional I'll have to change the channel because I think it sounds worse than it did previously.
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