rare antinuke bug (2956)?? that means the one when antinuke missile dont hit the nuke and goes to land after flytime done?, it is fun lol:) ive lost a base because of that:).
The antinuke missile needs do some damage to detonate the nuke, its that the fix? dunno whats the anti fix, can u guys explain a bit more pls?
Simulation: - make globalLOS a per-allyteam variable /globallos <n> --> toggle for allyteam <n>, no argument --> toggle for all
Hope this fix the cheat LOS that some people uses to have full enemy view. I really hope the 86.0 fix many cheats and bugs, as i said looks a great release
rare antinuke bug (2956)?? that means the one when antinuke missile dont hit the nuke and goes to land after flytime done?, it is fun lol:) ive lost a base because of that:).
The antinuke missile needs do some damage to detonate the nuke, its that the fix? dunno whats the anti fix, can u guys explain a bit more pls?
It's great that UnitPreDamaged negative weapondefIDs made it because now we can have fall damage again. The bugfixes in the months leading up to this are good too.
I ask all Package maintainers to add gccxml,python-pygccxml (or equivalents) to the build dependencies if possible so the unitsync python bindings get build.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
that safemode is a neat idea.. basically a ability to turn off bugtesting and resume play on advice.. such a mode could make the help noobs with crashes problem much easier.. if it was switched on automatically after crash..
that safemode is a neat idea.. basically a ability to turn off bugtesting and resume play on advice.. such a mode could make the help noobs with crashes problem much easier.. if it was switched on automatically after crash..
ZKL does switch spring to "minimal config" after crash. However it needs a way to tell spring through config and not commandline..
I ask all Package maintainers to add gccxml,python-pygccxml (or equivalents) to the build dependencies if possible so the unitsync python bindings get build.
Hi,
Any way to avoid this dependency? pygccxml is not a part of Fedora, and I greatly doubt that I'll get an OK to include yet another static package.
Well, it is optional, as in if it's not present the only thing that will happen is the python unitsync bindings not getting build. Other than replacing the bindings generator, which is built on pybindgen, there's nothing to avoid the pygccxml dependency. I'm quite surprised it's not in fedora tbh, do you know if that's a concrete decision against it or if simply no one did the packaging effort (yet)?
Well, it is optional, as in if it's not present the only thing that will happen is the python unitsync bindings not getting build. Other than replacing the bindings generator, which is built on pybindgen, there's nothing to avoid the pygccxml dependency. I'm quite surprised it's not in fedora tbh, do you know if that's a concrete decision against it or if simply no one did the packaging effort (yet)?
Most likely no one taken upon himself to package. I'd do it myself but at least for now, I don't have the time to start the review process.
Assuming that'll ship spring without it for now and add it later, what currently requires this binding? (Please forgive my ignorance)
rare antinuke bug (2956)?? that means the one when antinuke missile dont hit the nuke and goes to land after flytime done?, it is fun lol:) ive lost a base because of that:).
The antinuke missile needs do some damage to detonate the nuke, its that the fix? dunno whats the anti fix, can u guys explain a bit more pls?
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