Thanks for the testing and bug fixing! This release fixes some of the most prominent path-finding issues, the FPS crash bug and the unitsync map-name issues, among other stuff.
no, it is right as it is. 0.82.5 includes 0.82.5.1 (which is just a patch release). though i agree that we should change this naming policy. what should be changed: all releases should have a 4 part version number, so there would not be a 0.82.5 release, but 0.82.5.0. this would remove confusions (like eg. this one) and be more consistent in general.
Apparently, as spring.exe is now, it requires msvcr71.dll to run. This is a library implementing standard C functions like printf(). It is not guaranteed to exist in every windows. On WinXP for example, it does not come with a clean install (plus service packs and updates). msvcrt.dll is guaranteed to exist on all windows installations, and implements about the same functions, if i got it right (but... real below).
Is there any way of seeing advanced notification of the Spring engine change being required to play live? I appreciate this 0.82.6 isn't required for live yet, and hopefully not before tonight either. But, it would be very useful to old gimers (like a gamer but less so), like me, who only play once a week. I could move the date I play to work around the typical lead times I suffer getting the linux source re-compiled or wait for the PPA to update.
Much appreciated and keep up the outstanding work. BA is a time machine to happy days, mun.
that is not possible, cause nobody without jedi powers knows that in advance.
Fine, everyone playing Imperial Winter knows in advance but what about the rest of us?
Seriously, is it a case of as the patch becomes ready someone sets it live? Just a shame there's no warning at all. Could there be a delay in getting the code out or is that not workable?
Edit: It is propably this fix "Mantis bugtracker:http://springrts.com/mantis/view.php?id=2072" that causes units with high maxVelocity and low turnRate to drive into walls and other obstacles. When I raised turnRate or decreased maxVelocity the units pathed correctly.
Users browsing this forum: No registered users and 2 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum