Again, thanks everyone for their contributions!
Download links:
For the last time we'd also like to remember game developers to test their games against this build of Spring, and in particular think about the following breaking changes:
- Removal of start unit spawning (replacement gadgets in the linked thread)
- Dropping support for modinfo.tdf (modinfo.lua is the alternative)
- Removal of AllowUnsafeChanges (everything will be allowed by default now)
In such cases, please download an up to date copy of your favorite Spring game or prod the author to release an update.
Additionally I'd like to highlight that this release will allow mid-game join and rejoin (by replaying the game up to the point where the real game is).
Detailed changes since the second 0.82 release candidate:
Engine / General:
- miscellaneous OS X compile/link fixes
- fixed incorrect handling of negative references in OBJParser
- fixed misinterpretation of the OBJ spec
- reorganized WindowState saving on exit on X
- fixed source package build
- always print crash errors to infolog
- added i965_dri.so to OGL driver crash detection on Linux
- fixed autosharing resources to dead teams
- fixed units disappearing from quadfield after load-unload in transport
- fixed invalid FPU flags after LuaLobby connection is made
- fixed DrawFeature event
- Spring.UnitScript.GetScriptEnv returns nil if the unit does not run a Lua script
- Spring.GetCOBScriptID returns nil if the unit does not run a COB script
- fixed typo in mapdefaults.lua
- possibly fixed GetPlayerInfo
- updated E323AI to latest version