Spring 0.82.2 released!

Spring 0.82.2 released!

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Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Spring 0.82.2 released!

Post by Tobi »

Some more issues have been fixed since the second release candidate, so hereby we present the next build, which also happens to be the real release: Spring 0.82.2

Again, thanks everyone for their contributions!


Download links:
For the last time we'd also like to remember game developers to test their games against this build of Spring, and in particular think about the following breaking changes:
To players: due to these changes it may happen that old games are not listed anymore in your lobby client, or that no start units are spawned. In both cases, this is not your fault nor a bug in Spring, but the result of the game not being up to date with these breaking changes in Spring.

In such cases, please download an up to date copy of your favorite Spring game or prod the author to release an update.

Additionally I'd like to highlight that this release will allow mid-game join and rejoin (by replaying the game up to the point where the real game is).


Detailed changes since the second 0.82 release candidate:

Engine / General:
  • miscellaneous OS X compile/link fixes
  • fixed incorrect handling of negative references in OBJParser
  • fixed misinterpretation of the OBJ spec
  • reorganized WindowState saving on exit on X
  • fixed source package build
  • always print crash errors to infolog
  • added i965_dri.so to OGL driver crash detection on Linux
Engine / Simulation:
  • fixed autosharing resources to dead teams
  • fixed units disappearing from quadfield after load-unload in transport
Engine / Lua:
  • fixed invalid FPU flags after LuaLobby connection is made
  • fixed DrawFeature event
  • Spring.UnitScript.GetScriptEnv returns nil if the unit does not run a Lua script
  • Spring.GetCOBScriptID returns nil if the unit does not run a COB script
  • fixed typo in mapdefaults.lua
  • possibly fixed GetPlayerInfo
Engine / AI:
  • updated E323AI to latest version
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Spring 0.82.2 released!

Post by zwzsg »

  • The shifting of GetAIInfo arguments means advplayerlist widgets need to be updated as well.
  • I noticed something about SetUnitMoveGoal but it probably doesn't affect anything else than my own dodgy gadget for an obscure mod option from a low profile mod, and anyway it was circumvented simply by issuing it only half the frames.
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Spring 0.82.2 released!

Post by Cremuss »

Nice work !

compiles and runs fine on linux
OBJ parser is fully working now 8)

Thanks :-)
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d-gun
Posts: 126
Joined: 03 Jan 2010, 18:32

Re: Spring 0.82.2 released!

Post by d-gun »

fixed
Last edited by d-gun on 13 Aug 2010, 23:19, edited 1 time in total.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Spring 0.82.2 released!

Post by lurker »

Can't you uncheck SD? Nothing else uses .net, does it?
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring 0.82.2 released!

Post by Licho »

d-gun stop being dramatic, you can click "no" and it continues.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring 0.82.2 released!

Post by Licho »

Note that due to some new unitsync problem, springdownloader and springie wont work. Its possible that springlobby downloader will have problems too.
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: Spring 0.82.2 released!

Post by Wartender »

it's not in the ubuntu 9.10 repos :(
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Spring 0.82.2 released!

Post by bobthedinosaur »

Just a reminder, hold steady allows for attached rotations but attached units go in the opposite angle.

http://springrts.com/phpbb/viewtopic.php?f=21&t=23349

see? http://springrts.com/phpbb/download/file.php?id=4837

Thanks
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