Another patch release. This includes most (if not all) fixes that do not break sync with the earlier 0.80.5 releases.
Bugfixes:
.....
Fixed reflections ......
nice - but stil probem with Refraction on ATI .... (with "own rendering pass" no underwater unit display)
and have at my AI testing found that KAIK use massive cpu usage with many units and watermaps,but not the AI self.The AI try to reach targets on the other side of the water (or in water) and bring so manny,manny units on one place stacked and generate massive pathfinding cpu usage.Maybe this can be better handled ??
Nice work guys/gals I guess (I haven't tested yet) but could you make installer version to recognise last installation path (if not default)? would be really awesome
Nice work guys/gals I guess (I haven't tested yet) but could you make installer version to recognise last installation path (if not default)?
is already the case.
@R-TEAM KAIK is not meant to be used on water maps. that is the best/fastest fix (just dont use it there). this is also the reason why it is little taunting to fix the issue you explained.. as it will only help ppl that use the AI on a map where it should not be used. but yeah.. maybe Kloot has mood to still change it, can not speak for him
Is it in the karmic repo already? (tried to udpdate, but still on the .1 version)
It seems that it also screws up the sound on karmic (i.e. scratching noises instead of normal sounds, when running spring, works with any other program)
Yohoo spacebugs work again how cool is that! Devs rule!
However... the desync messages... they are not gone... you know, since about 0.80.5 (or 4, not sure) the games often have desync messages for some of the players, but the game is normal... so yeah, that.
Nice work guys/gals I guess (I haven't tested yet) but could you make installer version to recognise last installation path (if not default)?
is already the case.
@R-TEAM KAIK is not meant to be used on water maps. that is the best/fastest fix (just dont use it there). this is also the reason why it is little taunting to fix the issue you explained.. as it will only help ppl that use the AI on a map where it should not be used. but yeah.. maybe Kloot has mood to still change it, can not speak for him
yes- i know KAIK use no waterunits in any sanse I have only testet AAI/RAI/E123AI and KAIK on one map and to give the others AI time to grow and see her T2+ usage i get KAIK out of the way (place it on another part of the map,seperatet by a see that he can attack the other AIs self..). The plan was to see the other AIs attack KAIK over the water ...
Have then noticed the bad pathfinding cpu usage in conjunction with the constant try from KAIK to target units on the other side of the see..
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