View topic - New version, 0.62b1



All times are UTC + 1 hour


Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: New version, 0.62b1
PostPosted: 25 Aug 2005, 17:31 

Joined: 13 Aug 2004, 15:11
Location: Stockholm, Sweden
A new Spring version has been released, fixing a few bugs and adding some new features as well. Some of the more notable changes are:

- Fix for the crash when units exploded
- Updated lobby client, adding AI and demo replay support
- When shadows are enabled, you will see unit textures reflecting their surroundings.

The full changelog can be found here. You will need to update to this version in order to connect to the multiplayer lobby.

Update: Just to clear any confusion, the AI support mentioned is only the framework for using an AI DLL. You will need to download an actual AI DLL before you can play against a computer opponent. Right now there are none available however since JCAI is not compatible with the updated interface, but hopefully a working version will be released soon.

If you have installed any 0.6x version already, you only need to download the updating installer. To upgrade any other version or to do a fresh install you will need the regular installer.


Last edited by Fnordia on 25 Aug 2005, 20:48, edited 2 times in total.

Top
 Offline Profile  
 
 Post subject:
PostPosted: 25 Aug 2005, 18:02 

Joined: 29 Jun 2005, 08:31
Location: Ljubljana, Slovenia
Lobby client changelog from 0.12 to 0.13:

* added ability to watch replays within the lobby ("REPLAYS" button)
* added custom UDP source port support
* added AI support
* added "GAME SETTINGS" button in preferences screen (it launches settings.exe)
* player list in battle screen is now double-buffered (it no longer "blinks")
* added auto connect on startup option
* fixed issue with lobby freezing when joining a battle (in certain cases)
* player list box is now double-buffered (no longer blinks)
* other minor changes (clear window (popup menu), ...)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 25 Aug 2005, 19:34 

Joined: 30 Jul 2005, 12:29
Could you make shadows and reflections indepentend options? They dont have anything in common but a needed rendertarget support, and while shadows can slow down stuff majorly due to terrain self-shadowing, reflections shouldnt...


Top
 Offline Profile  
 
 Post subject:
PostPosted: 25 Aug 2005, 19:49 

Joined: 14 May 2005, 09:02
Great work on the reaplay function, Betalord. Works like a charm.

Good that you can rollover mines...

But i dont see any new balance fixes for Xta... next version?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 25 Aug 2005, 19:59 

Joined: 30 Jul 2005, 12:29
haha.
Noticed mines no longer can hold fire...

Oh it would be just TOO sweet to let a enemy build a base upon an "empty" startpos in castles, for example, only to nuke him much later, without him never realising what hit him :D


Top
 Offline Profile  
 
 Post subject:
PostPosted: 25 Aug 2005, 20:00 
User avatar

Joined: 02 May 2005, 02:56
Location: Canada
YAY! No more 'splody crashies! can't wait to test it out!


Top
 Offline Profile  
 
 Post subject:
PostPosted: 25 Aug 2005, 23:42 
Evolution RTS Developer
User avatar

Joined: 15 Mar 2005, 07:08
Location: Prancing Naked Through The Wilderness
I have to say that your army becomes much more magestic when you see the sunlight glinting off there armour. And whatching a groupe of tanks move by your comander and seeing it refleted in his armour is REALLY cool! Totaly awsome reflections, but can we cut down on the 'pointless' shadows like terrain shadows and sutch?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 26 Aug 2005, 06:02 
User avatar

Joined: 16 Aug 2004, 05:15
Location: New Zealand
They're hardly pointless.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 26 Aug 2005, 11:22 
User avatar

Joined: 19 Nov 2004, 20:38
Location: in die buerse al sonder naet,daer men die beyaert mede slaet.
Reflections are so hmmmm...sexy.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 26 Aug 2005, 12:48 
Cursed Developer
User avatar

Joined: 17 Feb 2005, 22:05
All those nasty crashes are gone! I could play many matches in a row witout a single crash & reset! You're the world's greatest!


Top
 Offline Profile  
 
 Post subject:
PostPosted: 27 Aug 2005, 02:24 
Evolution RTS Developer
User avatar

Joined: 15 Mar 2005, 07:08
Location: Prancing Naked Through The Wilderness
[K.B.] Napalm Cobra wrote:
They're hardly pointless.


well by pointless i mean my computer cant run them very well


Top
 Offline Profile  
 
 Post subject:
PostPosted: 28 Aug 2005, 22:33 
User avatar

Joined: 27 Feb 2005, 16:12
Great improvements, however the mines not being able to hold fire is a bit sad, so you when someone is trying to clear your mines with 2 roaches they will be pretty much gone and you can't prevent this (by doing something with the mines themselves)

I'm not a big fan of mines, they are annoying, but so should they be, and don't they decloak when there is not enough energy?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 29 Aug 2005, 20:58 

Joined: 26 Jul 2005, 10:37
Location: France
I have a bug:

When I rotate the camera, the units become sometimes transparents. Other players said me they didn't have this problem :? And it didn't happen in the previous versions.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 30 Aug 2005, 03:59 
User avatar

Joined: 30 Apr 2005, 00:10
Location: Fort Sill, OK, USA
Hmm, I had this problem too, try messing with the unit LOD settings.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 30 Aug 2005, 06:04 
User avatar

Joined: 15 Dec 2004, 20:53
Location: London
I'm reporting that now, me and my mates can both join other people's games. (so i don't have to be always host anymore)

And without configuring anything extra. Mother was telling us to configure the UDP source port under options->misc in the lobby but we tried without it and it worked.


Top
 Offline Profile  
 
 Post subject: crashes back!
PostPosted: 30 Aug 2005, 20:31 
User avatar

Joined: 26 May 2005, 19:00
Location: Location: Location:
First off - great progress thanks to the main team and also to BetaLord - the replay view facility is excellent! (can I add a minor feature request to add a delete-replay button for those many games that start and fiinish 1 minute later when you realise you lost a player, or the start pos is wrong or...).

However, I have to say I have the opposite experience to the below player:
azaremoth wrote:
All those nasty crashes are gone! I could play many matches in a row witout a single crash & reset! You're the world's greatest!


Previously, the stability of the game had been getting better and better, so that I rarely had a game crash on me. Since d/l the latest version, most games crash =( One thing I've noticed is that it's very map dependent, so that e.g. caldera always crashes on me within the first few minutes, whereas good ol' small divide has never crashed on me (so I end up playing on it a lot).

Anybody else have this problem?

Cheers

Munch


Top
 Offline Profile  
 
 Post subject:
PostPosted: 30 Aug 2005, 20:41 

Joined: 29 Jun 2005, 08:31
Location: Ljubljana, Slovenia
Quote:
(can I add a minor feature request to add a delete-replay button for those many games that start and fiinish 1 minute later when you realise you lost a player, or the start pos is wrong or...).

There is a "Delete replay" button, haven't you noticed? It is in 0.14 version.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 30 Aug 2005, 20:47 
User avatar

Joined: 26 May 2005, 19:00
Location: Location: Location:
Betalord wrote:
Quote:
(can I add a minor feature request to add a delete-replay button for those many games that start and fiinish 1 minute later when you realise you lost a player, or the start pos is wrong or...).

There is a "Delete replay" button, haven't you noticed? It is in 0.14 version.


Hi There!

I posted that message right before finding out I couldn't connect to the server because.... there's a new version out. Where do I d/l it???? The auto update thing didn't work. Please post a link!

Hope you're still on line.... and thanks for the new feature =)

Cheers

Munch


Top
 Offline Profile  
 
 Post subject:
PostPosted: 30 Aug 2005, 21:00 

Joined: 29 Jun 2005, 08:31
Location: Ljubljana, Slovenia
Didn't work? Hm, did you try connecting with 0.13 client? What exactly did it say? (you may come to IRC on irc.quakenet.org, chan #sy, so that we won't flood the forums here)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 30 Aug 2005, 21:10 
User avatar

Joined: 26 May 2005, 19:00
Location: Location: Location:
Betalord wrote:
Didn't work? Hm, did you try connecting with 0.13 client? What exactly did it say? (you may come to IRC on irc.quakenet.org, chan #sy, so that we won't flood the forums here)


Hi I take your point about not flooding the board - I've sent you the following as a PM. Please feel free to use PMs to follow this up - I don't use IRC or instant messaging generally - sorry.

Here's what I get when I click the "Yes" button on the do-you-want-to-download dialog:

Quote:
Error: cannot send data: "GETFILE patch_013_
0141.exe"


I'm using TASclient 0.13

Cheers

Munch


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.