Joined: 24 Jun 2007, 07:34 Location: 50┬░ 56' N, 11┬░ 35' O
This version is not yet deployed on the server. For online play, 0.78.2 is still needed.
After two weeks full of bug fixes, we think that the new version is ready to be released. As always, it provides lots of new features, performance improvements, new modding capabilities, tons of fixes for old bugs and a (hopefully minimal) amount of new bugs.
Although we are not yet deploying the new version on the server, mostly because some guy who wants to make a commercial release of a Spring mod is just in the middle of finishing his release, and he needs the new version to be tested and approved. If no major bugs are found and nothing unexpected happens, this version will be deployed on the main server around Friday next week.
However, you can already single-player test the new version. If you are a mod maker or similar, you can use it to adjust and fine tune your stuff, although you should have done this already before.
People who made that happen -jk- Andrea Piras (BrainDamage) Chris Clearwater (det) Dmytry Lavrov (dizekat) Karl-Robert Ernst (Auswaschbar) Kloot Marek Baczynski (baczek) Rainer M├╝ller SpliFF Tarendai (AF) Tobi Vollebregt (tvo) hoijui revcompgeek zerver and all the otehr people who tested and gave feedback
Rewritten AI interface in C Despite the fact that the old one was a mess left over from the earlymost days of spring, the new interface allows a greater flexibility of AI-development. The old group-AIs where removed altogether, because they had already been replaced by lua-scripts.
Soundworks Audio effects are another area which lacked love for a long time. Instead of having different sound renderers for unix and windows, there is now a single cross-platform library, so it sounds the same on all platforms spring runs on. Other gimmicks are newly added effects doppler effects, pitch adjustment for gamespeed etc. But the most advantage provides the new "sounds.lua"-file, which gives you fine-grained control over various aspects of sound effects while beeing fully backwards-compatible.
Improved UI-appearance You will immediately notice that something changed in the interface. The old fonts where replaced by something new and shiny, while the renderer got an overhaul to produce better readable text. This also fixed various bugs, improved the handling of 16:9 displays and provides better window resizing support.
Other noteworthy changes
numerous rendering fixes for broken cards and drivers (mostly ATI)
raise some engine limitations (now 250 players can play in 250 team with 32000 units)
[15:31:40] <[IW]Gnomre> looks like i only need to update one widget for the new engine ver [15:34:31] <[IW]Gnomre> [ 0] Error in ViewResize(): [string "LuaUI/Widgets/iw_square_buildpics.lua"]:45: attempt to call field 'remove' (a nil value) [15:34:41] <[IW]Gnomre> os.remove("modpanel.txt") [15:34:56] <[IW]Gnomre> presumably a security related change? [15:35:05] <[IW]Gnomre> i suppose it doesn't matter all that much if it isn't removed [15:37:06] <BrainDamage> you need to use VFS functions [15:37:12] <BrainDamage> iirc [15:37:41] <[IW]Gnomre> well i just copied a trick from one of trepan's very old widgets which used to be included in spring [15:38:14] <[IW]Gnomre> where it creates a temporary text file, writes some ctrlpanel.txt info to it, then loads it as the ctrlpanel info and deletes it [15:38:34] <[IW]Gnomre> hell, maybe there's a prettier way to do that now. up until now it's worked so i haven't given a shit [15:39:21] <lurker> what fvs function, though? [15:39:58] <lurker> it has nothing to make or delete files [15:40:51] <BrainDamage> oh, sorry, i got confused then [15:41:02] <lurker> no, that's what I was thinking too [15:41:06] <lurker> but there isn't one [15:46:27] <lurker> gnomre, you should post in the rel thread [15:46:35] <lurker> removing that might have been in error
paste shit yourself lurker, you stay logged in all the time
Hi there, i uninstalled 0.78.2 and removed all old folders and files from the Spring directory. Then i installed 0.79, added maps, mods (and the ota base pack) then ran the lobby program as usual. I could select a mod and map, added an AI, clicked Start and...
Nothing. The program does not launch.
Then i deleted everything again and tried to reinstall 0.78.2, it doesn't start neither and reports an error:
Althought we are not yet deploying the new version on the server, mostly because some guy who want to make a commercial release of a spring mod is just in the middle of finishing his release, and he needs the new version to be tested and approved.
As if having him in the community isn't enough of an inconvenience.
yup,the loading screen text is realy way to big :)
Its problems know from any widget that run under 0.78.x and with 0.79 not "fine" ?
Have not seen this - but have only 10min played ......
At all i musst say Thank you to the Devs and the Game (the engine) get more polished and more to a real Game as only a online play toy ..... (nice to see that mod related widget peferences now possible,dont know is this too on AI config files ...)
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