Between 0.80.0 and 0.80.1, the offset used to place gl.Text changed.
This wreck all my tooltips, all my menus, ...
Please revert to previous gl.Text positioning.
0.80.0
0.80.1
Difference between 0.80.0 and 0.80.1
Exemple of ingame GUI being wrecked by this bug
Spring 0.80.1 out in the wild
Re: Spring 0.80.1 out in the wild
we already explained this to you.JAZCASH wrote:When there's an extra 20-30 odd files in there, it makes it hard and it looks messey anyway.
most of them are DLLs, which cant be moved. for explanation, see the other place where we explained it (forgot where, but it was your topic, so you should know).
as i understood from discussions in the lobby, it was planned ot have a nother RC before the release (that was yesterday). but as it is presented here, this is a release (no RC). i think think that is not good, it should rather be an RC.
Re: Spring 0.80.1 out in the wild
I'm no supergeek but I don't see why they can't be moved? I understand that you can't just move them because Spring only looks in the main Spring folder for those files. You'd just have to tell it where to look right?hoijui wrote:we already explained this to you.JAZCASH wrote:When there's an extra 20-30 odd files in there, it makes it hard and it looks messey anyway.
most of them are DLLs, which cant be moved. for explanation, see the other place where we explained it (forgot where, but it was your topic, so you should know).
as i understood from discussions in the lobby, it was planned ot have a nother RC before the release (that was yesterday). but as it is presented here, this is a release (no RC). i think think that is not good, it should rather be an RC.
Re: Spring 0.80.1 out in the wild
No, see the other thread.JAZCASH wrote:You'd just have to tell it where to look right?
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Re: Spring 0.80.1 out in the wild
And what about doing like a "bin" directory where you put the executable and all related stuff? Just having the lobbies and maybe singleplayer frontends later on in Spring's main directory probably will solve some noob traps...hoijui wrote:No, see the other thread.
Re: Spring 0.80.1 out in the wild
Well it seems boost 1.34 does not work:
Spring requires the boost_system library which is not included in 1.34.1 at least not in openSUSE, I dont know if it is included in other distributions but I dont think so.
Spring requires the boost_system library which is not included in 1.34.1 at least not in openSUSE, I dont know if it is included in other distributions but I dont think so.
Re: Spring 0.80.1 out in the wild
umm :/
you are right. boost/system was introduced in 1.35, says their homepage.
it is used in the network code and...
dont think it is posible to ifdef it out without problems there :/
though its "only" error handling.
strange.. i managed to compile and run spring with boost 1.34.1. guess it took the system library from 1.35 somehow...
damn!
you are right. boost/system was introduced in 1.35, says their homepage.
it is used in the network code and...
dont think it is posible to ifdef it out without problems there :/
though its "only" error handling.
strange.. i managed to compile and run spring with boost 1.34.1. guess it took the system library from 1.35 somehow...
damn!
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Re: Spring 0.80.1 out in the wild
Springlobby has a header-only version of it. Maybe put those headers somewhere, comment out the check and see if it works?
Re: Spring 0.80.1 out in the wild
How can i play 0.8.1 offline but in home networks ?
Re: Spring 0.80.1 out in the wild
NTai isnt in the main installer and it is not my wish right now that it be bundled, if only because NTai is not in a playable state and is currently flagged as 'experimental'
Re: Spring 0.80.1 out in the wild
the installer should come with TAServer.jar, this is the lobby server.elias79 wrote:How can i play 0.8.1 offline but in home networks ?
you can run it and then connect to this instead of hte official lobby server.
an other way would be to set the psringlobby setting DisableVersionCheck=1