View topic - Spring 89.0!



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 Post subject: Re: Spring 89.0!
PostPosted: 24 Jul 2012, 11:00 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
You can play with 88 MT so long as you make everyone else play 88 too, otherwise you're better off using 89 non-MT


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 Post subject: Re: Spring 89.0!
PostPosted: 24 Jul 2012, 16:41 
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Joined: 14 Jan 2009, 14:20
When is 0.90 scheduled ?


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 Post subject: Re: Spring 89.0!
PostPosted: 25 Jul 2012, 10:30 
Spring Developer

Joined: 16 Dec 2006, 20:59
albator wrote:
89 is unsynch with MT. When is 0.90 scheduled ?

I did not have a single desync, and this is the first desync complaint I hear about 0.89, so unless you make a bug report there is a very big chance 0.90 will desync too. Specifically tell about widgets you are using.


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 Post subject: Re: Spring 89.0!
PostPosted: 25 Jul 2012, 15:17 
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Joined: 14 Jan 2009, 14:20
np, I will post replay as soon as I retrieve them


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 Post subject: Re: Spring 89.0!
PostPosted: 25 Jul 2012, 16:15 
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Joined: 17 Sep 2010, 14:49
Quote:
- add 'allowUnitCollisionOverlap' (def=true) and 'useClassicGroundMoveType' (def=false) ModInfo keys

Where should I put these exactly?
Adding movement = { useClassicGroundMoveType = true; }, in modrules.lua does nothing for me, same for the other one.
Using BA7.68 as the base.

Also FPS mode seems to not work - unit just slowly rotates on spot while doing nothing, can't shoot at anything either.


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 Post subject: Re: Spring 89.0!
PostPosted: 06 Aug 2012, 16:47 

Joined: 20 Oct 2009, 12:04
I have troubles with constructors every time I play on water (BA). I build many constructors to guard factory and they pushed to factory and factory don't produce because of pushed constructor ships into it.

Currently I can't provide a screenshot. But it's easy to reproduce. Just build 30 - 40 constructors, build a new factory and spam ships or air. Then set your builders to guard factory. Factory will build some units and stuck.


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 Post subject: Re: Spring 89.0!
PostPosted: 06 Aug 2012, 17:56 
Moderator
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Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
*snip*


Last edited by FLOZi on 06 Aug 2012, 23:37, edited 1 time in total.

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 Post subject: Re: Spring 89.0!
PostPosted: 06 Aug 2012, 21:16 

Joined: 13 Aug 2007, 12:19
jamerlan wrote:
I have troubles with constructors every time I play on water (BA). I build many constructors to guard factory and they pushed to factory and factory don't produce because of pushed constructor ships into it.

Currently I can't provide a screenshot. But it's easy to reproduce. Just build 30 - 40 constructors, build a new factory and spam ships or air. Then set your builders to guard factory. Factory will build some units and stuck.


Experienced the same.


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 Post subject: Re: Spring 89.0!
PostPosted: 12 Aug 2012, 22:04 
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Joined: 14 Jan 2009, 14:20
Even after removing dragoon teeth units cannot go though where dt use to br . U need to individually micro step by srep every single unit So that work


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 Post subject: Re: Spring 89.0!
PostPosted: 13 Aug 2012, 07:38 

Joined: 20 Oct 2009, 12:04
albator wrote:
Even after removing dragoon teeth units cannot go though where dt use to br . U need to individually micro step by srep every single unit So that work


TRUE!
+1!
Especially this issue reproducible for hovers. For example, on Small Supreme v2 enemy built teeth on the beach. And I reclaimed them using hovers but still can't attack this island because units don't want to go.


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 Post subject: Re: Spring 89.0!
PostPosted: 24 Aug 2012, 20:50 
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Joined: 14 Jan 2009, 14:20
In this version, a lot of ground unit tend to go underwater and get stuck there. I guess that is cause of new pathing and it is kinda annoying to lose his unit like that. especially if you want to play micro, if you want C&C game tank spam ofc you dont care


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