View topic - Spring 89.0!



All times are UTC + 1 hour


Post new topic Reply to topic  [ 71 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: Spring 89.0!
PostPosted: 16 Jul 2012, 11:28 
User avatar

Joined: 30 Nov 2008, 04:31
Location: the flow
Quote:
My last bit of concern is the ubuntu ppa maintainer. If he would have kept 88.0 in there, and just uploaded a new 89.0 i could have specified the old version to be installed and uninstalled via package management. However 88 was replaced with 89, but for some reason there still was the possibility to get 85? Is this because 85 is from ubuntu ppa and 89 is from spring ppa? Or can there be multiple versions of the same package available in a single ppa?

I second this sentiment, was somewhat surprised at inability to force-version back to 88.


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 16 Jul 2012, 11:35 
Lobby Developer
User avatar

Joined: 14 Aug 2007, 15:15
It's simply not possible with the way spring packing is setup atm. One of you guys would need to take a hint from for example the kernel image debs and change spring packaging accordingly.


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 16 Jul 2012, 15:14 
User avatar

Joined: 23 Feb 2009, 16:29
Location: Finland
Quote:
- fix unfinished units with 100% hp can't be finished

Is this really fixed? During a testgame yesterday it was a frequent problem that constructors (including Commander) get stuck wanting to build something that's already built.

It was noticed in XTA but I guess it applies to any game or mod.


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 17 Jul 2012, 16:18 
User avatar

Joined: 03 Jun 2010, 00:28
zerver wrote:
You are welcome.

AFAIK 90.0 is the release that will go live.


Is is it planned soon? Days? Weeks? I need to know, pls, becouse some bugs need to be fixed on side of spring (yours) or pseudofixed on game developer side (mine) unless our game has strongly changed gameplay and our PR campaing have to stop becouse announcing broken game now. Especially hitspheres problem in our case needs at least some reaction from some spring creator... or give us some roadmap to next version of spring.

Thx.


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 17 Jul 2012, 18:13 
Moderator
User avatar

Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
zerver was wrong, 89 went live. No news yet on the fixes in post_release branch being delivered.


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 17 Jul 2012, 19:03 
AI Coder
User avatar

Joined: 14 Sep 2004, 10:32
Location: Cookieland
Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 17 Jul 2012, 20:12 
Moderator
User avatar

Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
AF wrote:
Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?


Too late?

Hoijui, jk, abma, maybe Tobi - in that order afaik


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 17 Jul 2012, 21:11 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Who is this maybe, and since when is he dev?


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 17 Jul 2012, 21:24 
Spring Developer

Joined: 31 May 2009, 23:08
AF wrote:
Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?


imo this gives the motivation to fix it... removing/fixing/readding is much more work.


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 18 Jul 2012, 00:11 
Moderator

Joined: 05 Aug 2009, 19:42
PicassoCT wrote:
Who is this maybe, and since when is he dev?

http://en.wikibooks.org/wiki/Haskell/Hi ... ries/Maybe
A maybe Tobi is either nothing or just tobi. Just remember to check before talking to him.


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 18 Jul 2012, 14:30 
AI Coder
User avatar

Joined: 14 Sep 2004, 10:32
Location: Cookieland
abma wrote:
AF wrote:
Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?


imo this gives the motivation to fix it... removing/fixing/readding is much more work.



How do I do this? Keeping in mind my permission that it be included to begin with was on the premise this bug was fixed, and that my biggest fear was the very thing that has happened


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 18 Jul 2012, 20:15 
User avatar

Joined: 03 Jun 2010, 00:28
btw the new/=older pathfinding behavior i like, thats + of this engine version


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 20 Jul 2012, 02:16 
User avatar

Joined: 03 Jun 2010, 00:28
PepeAmpere wrote:
btw the new/=older pathfinding behavior i like, thats + of this engine version


ok. im not so happy now, some things i dislike :)
- more in special posts

Bouncing, pushing, no pathing - viewtopic.php?f=11&t=28451
Underwater units problem - viewtopic.php?f=11&t=28453


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 20 Jul 2012, 19:15 
AI Coder
User avatar

Joined: 14 Sep 2004, 10:32
Location: Cookieland
abma wrote:
AF wrote:
Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?


imo this gives the motivation to fix it... removing/fixing/readding is much more work.


May I also point out that the more productive means of spending that time and motivation is in debugging and fixing the original bug, which still leaves me with everybody having an utterly broken copy of Shard and potentially months ( maybe even a year as history has proven ) wait before the broken copy is removed or updated.

I:

  • Don't have the rights to post in this forum and on the frontpage declaring a v89a/89.1 etc
  • Don't know the process of rebuilding the installer
  • Don't know who is responsible for pushing out the installer once rebuilt
  • Cannot find any details or documentation explaining how I would do those things or find out
  • Find any 'process' of how a release should work, save for the correct versioning system
  • Have the ability to tag a new version on the github repo ( as far as I'm aware )
  • Know how to tell the build system to ignore Shard again


What I do know is that I was persuaded to let other people do this, and I made it clear that it was only to be done if Shard worked, and it was up to them to do the inclusion if they wanted it.

Shard doesn't work though, and I'm expected to clean up other peoples mess. I'm happy to say there's a bug in my code, and I'd like the bug squished as much s anybody. I'm not asking for a remove, fix, re-add, all I want is the removal. If in the future a fix is found you can put it in v90, just remember it wasn't me who approached you to put Shard in the installer, it was you who approached me.


As the person who persuaded me and promised things had changed I am holding you responsible Abma. Fix this mess, and remove my code else I'll have to rebrand Shard as 'AbmaSucks AI' to fix Shards reputation being dragged through the mud.

You should have the motivation to do it yourself is not an answer, it's an ignorant excuse.


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 20 Jul 2012, 19:32 
AI Coder
User avatar

Joined: 14 Sep 2004, 10:32
Location: Cookieland
For reference:

http://springrts.com/mantis/view.php?id=3215

All one needs to do is add a Shard into their game and the engine freezes in an infinite loop


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 20 Jul 2012, 20:26 
Lobby Developer
User avatar

Joined: 14 Aug 2007, 15:15
AF wrote:
else I'll have to rebrand Shard as 'AbmaSucks AI' to fix Shards reputation being dragged through the mud.
I hope the irony of the requirements for this potential douchebaggery to come to pass is not lost on you.


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 20 Jul 2012, 21:18 
AI Coder
User avatar

Joined: 14 Sep 2004, 10:32
Location: Cookieland
koshi wrote:
AF wrote:
else I'll have to rebrand Shard as 'AbmaSucks AI' to fix Shards reputation being dragged through the mud.
I hope the irony of the requirements for this potential douchebaggery to come to pass is not lost on you.


lmao, not an issue if it isnt in the installer


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 21 Jul 2012, 22:09 

Joined: 20 Oct 2009, 12:04
BA 7.68
When ship dies during move, it's wreckage moves too fast and too far from the place where ship was destroyed.


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 22 Jul 2012, 07:40 

Joined: 13 Aug 2007, 12:19
jamerlan wrote:
BA 7.68
When ship dies during move, it's wreckage moves too fast and too far from the place where ship was destroyed.


Same goes for hovers. Reported it here:
http://springrts.com/phpbb/viewtopic.php?f=44&t=28413

Called 'fix ship wreckage drag (3182)' on github. Don't know if this includes hovers.
https://github.com/spring/spring/commit/176b77857fd0dadc90ecaf04377fb681750124d5


Top
 Offline Profile  
 
 Post subject: Re: Spring 89.0!
PostPosted: 24 Jul 2012, 00:53 
User avatar

Joined: 14 Jan 2009, 14:20
Can we go back to 0.88 ? 89 is unsynch with MT

I mean can I play with 0.88 MT while other use 89 ?


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 71 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.