LIMIT AND PERFORM AUTOHOST

LIMIT AND PERFORM AUTOHOST

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Thamien
Posts: 2
Joined: 14 Nov 2008, 22:22

LIMIT AND PERFORM AUTOHOST

Post by Thamien »

I'm very disapointed with many games i ve played on autohost.
We never know the quality of their connect and their cpu.
The problem is that when you are searching a game with many players you join them and games are laggy.
There are too many autohost!!!!
I don t know why peolpe don t create game.

I d like rules....
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flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Re: LIMIT AND PERFORM AUTOHOST

Post by flop »

spring would be strictly better with less autohosts, there are always way too many
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bibim
Lobby Developer
Posts: 959
Joined: 06 Dec 2007, 11:12

Re: LIMIT AND PERFORM AUTOHOST

Post by bibim »

Thamien wrote:I'm very disapointed with many games i ve played on autohost.
We never know the quality of their connect and their cpu.
The problem is that when you are searching a game with many players you join them and games are laggy.
I don't see how it is different from normal hosting players :?
The CPU speed is showed in Lobby, and I don't see why normal players would have better connections than AutoHosts...
If you had spoken about command spams, or how hard it is to kick someone, or having to vote each time you want to change a setting, then I would have understood...
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: LIMIT AND PERFORM AUTOHOST

Post by aegis »

we should have a lot of dedicated servers
Thamien
Posts: 2
Joined: 14 Nov 2008, 22:22

Re: LIMIT AND PERFORM AUTOHOST

Post by Thamien »

The problem is that you don t know where is physicaly the server.
Play on an australian server and you will understand what i mean.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: LIMIT AND PERFORM AUTOHOST

Post by aegis »

Thamien wrote:The problem is that you don t know where is physicaly the server.
Play on an australian server and you will understand what i mean.
the flag is there :)
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: LIMIT AND PERFORM AUTOHOST

Post by ralphie »

australians shouldn't be allowed to host because some people cannot interpret flags!
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: LIMIT AND PERFORM AUTOHOST

Post by aegis »

you're just saying this because you're from australia
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: LIMIT AND PERFORM AUTOHOST

Post by ralphie »

sprung
Jasper1984
Posts: 196
Joined: 25 Jan 2008, 20:04

Re: LIMIT AND PERFORM AUTOHOST

Post by Jasper1984 »

I have not had many problems with the connection and cpu of the autohosts. Anyway, if one of the players has a too slow cpu, everyone will have the effects from it.

And you can host your own game/go to others hosting their own game if the autohosts aren't doing good.
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: LIMIT AND PERFORM AUTOHOST

Post by caldera »

a lobby-integrated rating system for autohosts would be cool. every player who finished a game on an autohost should have the possiblity to give 1-5 stars for the experience he made...would be easy to identify the bad ones after a few days
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: LIMIT AND PERFORM AUTOHOST

Post by Licho »

Note that latest (.77 spring) autohosts DONT NEED ANY CPU!
They are only forwarding packets, they dont run actual simulation.
CPU stays idle if you run 100 of them.
Only thing that matters is network capacity and most of them have pretty good one hosted at dedicated servers.

Also note that game will slow down if there is a laggy player (feature restored in 77), this might give you bad impression. The more people game has the more likely is this to occur.
Jasper1984
Posts: 196
Joined: 25 Jan 2008, 20:04

Re: LIMIT AND PERFORM AUTOHOST

Post by Jasper1984 »

Licho wrote:Note that latest (.77 spring) autohosts DONT NEED ANY CPU!
Wow, that sounds useful. One of those ideas that are obvious in hindsight?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: LIMIT AND PERFORM AUTOHOST

Post by lurker »

Not really. The dedicated server even worked with 76, but the springs would whine constantly about not getting sync responses. It was pretty much an issue of getting it tested, tested, and more tested.
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