I did the experiment and the result show the differences if i accelerate the speed of game (when i accelerate the game, framerate drop). Therefore, if you have any suggestion please help advice on the questions above. Thank you.
i ma not sure what you mean, but the framerate does not affect the AI, except it takes special actions to let that happen (like, measure wall-clock-time between game frames, and do more/less depending on that). no AI i know of does that, to my knowledge, and that is good so.
it is Spring, not TASpring. the name changed many years ago.
I mean like.. My AI in lua script(use widget, modify form E323) process every 3 sec so if I run it with speed x30. The framerate will drop from 100+ frames to around 1 or 2 frames. Then I check the games results(game time, number of each unit, the winner of each game) and I feel weird because when I set speed x10 the winner and loser is about 50%/50% from all test games but when speed x30 is about 80%/20%(My test use same AI in team 1 and team 2). Moreover, I try to keep the result from AAI vs AAI too. The result show that team 1 usually win more than team 2. All of my test use map "SmallDivide" which is a symmetrical map.
aehm.. Lua AIs are gadgets, not widgets, and E323AI is a Legacy C++ AI. how did you base your Lua AI on that?
i can not explain why results are different at different speeds, if it is statistically proven. it also seems like a too unimportant and too hard to track down problem to care about it. what is your native language, picme? are you that malaysia/thailand guy?
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