View topic - Determine unit-exit of Labs



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PostPosted: 26 Oct 2009, 14:35 
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Joined: 07 Sep 2009, 13:29
Location: Aalborg, Denmark
How is it possible to know from which side of a lab the produced units exit? This is relevant information when trying to construct a base without constructing buildings at locations which would block a lab.

It seems like this could previously be achived by accessing the YardMap of a the lab, but it seems like this has been removed from the AI interface.


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PostPosted: 26 Oct 2009, 15:55 
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Joined: 22 Sep 2007, 08:51
besides those labs, like aibases, where this does not matter...
i would guess the best way to find out is to assume that they leave at the front (using facing). As i understand it, one can make a script for a lab to make units exit in an arbitrary way, so there is not really a save tway to know this for AIs, except the mod makers would define how units exit in an AI friendly way.


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PostPosted: 26 Oct 2009, 16:10 
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Joined: 14 Jan 2006, 04:09
Is YardMap no longer accesible from AI interface? Why?
It was useful imho.


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