It would be nice to see AI that can be configurable. So that a newbie can adjust it to be very stupid. And on max level it should rape two veterans at once It should be able to tech when it's appropriate, be able to nuke u or fuck with heavy strategic bombers. Or just rape with bunch of bulldogs. It must be like a real player :)
Your code seems to have more comments than most AIs, but do you have a general overview of how it works, why you think it beats the other AIs, how you view economics, and your stance on how the AI is intended to work in a high level view?
Why do you think it wins against KAIK in particular?
I know of atleast two reasons for that. 1) E323AI hunts down eco, keeping the enemy small. 2) KAIK (often) sends an entire group after one unit, it is very prone to rushing/scouting (especially when the scout keeps running away).
After I read ur post I started testing that, and it works :D however there are some minor lose ends. First of it works only in the master so I need to release a new version before its playable. Second the AI assumes anti-air units can also shoot @ ground. This is not the case in BA (only in XTA) so all it attacks with now are fleas.
So its your two pronged approach in identifying attack groups of the two types, main offensive, and harassment, that you believe is responsible, in that the other AIs have no concept of harassment and are nto designed to deal with these threats as such in some AIs this is a fatal flaw, e.g. KAIK?
I take it then your harassment is basically small groups of fast units that pick off economy then pull back when enemy forces appear?
I think your raiding strategy is excellent and will work well against AI's and humans. In terms of AI vs humans can it use many different raiding parties? This could be particularly effective as micro management is one of the few advantages AI's can have over humans.
a list of micro scenarios would be pretty cool - even as far as to rank different unit attributes for effectiveness and determine counters.
defending unit turns slowly but has longer-range turrets capable of facing the rear and is faster than the attacking units? retreat at a strategic angle before they are within attacking distance but still in your range.
remember seeing a stationary building out of radar/sight range but not weapon range? force attack.
enemy base has towers? check attack ranges and sneak in using their buildings as cover.
horde of weak but high dps units incoming? detonate an llt, energy storage, or even a lab at just the right time to kill the majority.
choke points? build twilights for emp mines.
scouted and there's no anti-air? air transport + high dps. (combomb was so last year)
unit A has a damage bonus vs unit B, which the enemy has built plentifully? spam unit A.
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