new in 92.0 get mad air with allowGroundUnitGravity=true

new in 92.0 get mad air with allowGroundUnitGravity=true

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

new in 92.0 get mad air with allowGroundUnitGravity=true

Post by knorke »

Remember when you had to strap massive Lua rockets onto units just to get them a few feet into the air?
Image
That was so dangerous.

But now in modrules.lua you can add:

Code: Select all

movement = {
  allowGroundUnitGravity=true,
oho:
Image

Can even micro units to jump down cliffs:
Image

Thanks to Kloot for this invention Spring did not need but deserved!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: new in 92.0 get mad air with allowGroundUnitGravity=true

Post by smoth »

lol awesome
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: new in 92.0 get mad air with allowGroundUnitGravity=true

Post by luckywaldo7 »

This is amazing.

Who will be the first to make a physics racing game? Now I really want a Twisted Metal: Spring! Or more likely, Spring Karts.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: new in 92.0 get mad air with allowGroundUnitGravity=true

Post by Forboding Angel »

Kloot, you are the man! That is so cool! Useless maybe, but by useless I of course mean completely awesome!!!!11eleventyone!
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