Huzzah

Huzzah

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Huzzah

Post by FLOZi »

Deliberately non-informative title. 8)

https://github.com/spring/spring/commit ... 6b2e580c23
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Huzzah

Post by knorke »

yes yes nice
Image
wragwargl but i wanted to lua it!
stupid test was looking promising: http://pastebin.com/wiasxyFa
invisible fakeunit-target flys along with interceptable projectile, weapons shot at fakeunit, if fakeunit is destroyed, so is the projectile.
works but the fakeunit has to be a bit offset from the projectile or they collide. (or weapon has to be collideFriendly=false)
A way to prevent collision between this projectile and that unit would be cool...

For what I had in mind (shortrange anti-missile laser thing like in C&C Generals) the aiming reaction time was too slow, with the twice per second updates..
</blog>

But yeah, Huzzah indeed, good work jk :)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Huzzah

Post by Forboding Angel »

JK, you are awesome, thanks!
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Huzzah

Post by FLOZi »

15:15:40] <[S44]FLOZi> hi jk - all weapons can be interceptors, but which are interceptable? :)
[15:17:29] <[LCC]jK> all too
[15:17:58] <[S44]FLOZi> when was that changed? and tested or assumed? how can you intercept an instant hit like beamlaser or rifle??
[15:18:38] <[LCC]jK> happened in same commit and no, not all combinations make sense/work
:-)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Huzzah

Post by Forboding Angel »

I have wanted a beamlaser interceptor for years. This is frigging awesome.
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