My game(Void) has some weird sync issues. During games it keeps displaying
Warning: [DESYNC WARNING] path-checksum a8f14098 for player 1 (...) does not match local checksum a95cc326; stale PathEstimator-cache? [f=0000000]
even if it seems to work. Other times players can't connect at all(might be fixed by using an autohost) or doesn't show people as snyced up in lobby. I am seriously out of ideas what could cause those problems that never seem to go away.
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum