Added the following to gamedata/icontypes.lua:
Code: Select all
local icontypes = {
tree = {
bitmap="icons/treeicon.tga",
size=1,
},
}
return icontypes
Code: Select all
uad0_pine_3_xxl = {
...
reclaimable=true,
description = "A fucking tree",
footprintx = 1,
footprintz = 1,
icontype = "tree",
...
name = "Big tree",
objectname = "ad0_pine_3_xxl.s3o",
...
},