Ho Ho Ho!

Ho Ho Ho!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Ho Ho Ho!

Post by FLOZi »

Merry Christmas from FLOZi and SpikedHelmet.

(Also Wolf-In-Exile, Bobthedinosaur, and myriad of other people, particularly Beherith for all the maps)

So there was this Spring game right, BattleTech: Legacy, that never got released or anything.

Well here it is!

Image
(Click to unwrap!)

Known Issues
  • Nothing is textured (except Atlas), we know, deal with it
  • Epic lag on dropship spawn, we know, don't know what's causing it, deal with it
  • Some map profiles can spawn C3 outposts, we know, they aren't implemented yet, just pretend they are a regular beacon
Maps
The game is only playable on maps with a profile. The archive includes the following profiles:
  • Aberdeen_1.1_profile.lua
  • Apophis_v2_profile.lua
  • Bandit_Plains_v1_profile.lua
  • Complex_Contact_v3_profile.lua
  • Eye_Of_Horus_v2_profile.lua
  • Gehenna Rising v2_profile.lua
  • Grts_Gantelope_004_profile.lua
  • Hard_Charge-v1_profile.lua
  • Koom Valley V2_profile.lua
  • Mercury_v1_profile.lua
  • Moor_v2_profile.lua
  • Moor_v3_profile.lua
  • Ravaged_v2_profile.lua
  • RustyDelta_Final_profile.lua
  • Seths_Ravine_V2_profile.lua
  • Tabula-v4_profile.lua
  • Valles_Marineris_v2_profile.lua
How To Play
The number of units you can control at once is controlled by C-Bills (provided by your dropship, increases by 50/tick every minute) and Tonnage, limited to 1000 tons deployed at any time.

The basic aim is to capture the beacons spawned on the map, there is a per-allyteam ticket system. That's the only way to win the game - even eliminating the enemy dropship (a nigh-on-impossible task) will not end the game. Tickets will decrease for any allyteam with fewer beacons held than the allyteam with most held.

From the quick guide:
Territory Control will revolve around the capture and control of two types of points: Beacons and Outposts.
Beacons are the most common. They simply designate important strategic locations.

Outposts sometimes take the place of beacons. There are many different kinds of Outpost, but the basic premise is that they grant their owner something "special", be it the ability to purchase new units, or simply wield a powerful assortment of weapons to help your defense.

Both Beacons and Outposts are captured simply by moving units into their area of control. The more units in that area, the faster it will be captured.

Below is a list of different types of Outpost and the rewards for capturing them:

Observation Outpost: The most basic type, this Outpost serves as an Observation post equipped with advanced sensors that allow you to detect enemies further away, even if passive.

Garrison: This Outpost is defensively armed with an assortment of weapons that, when captured, will aid you in your defense.
Vehicle Depot: Owning this Outpost will give you access to build Vehicles to help your war effort.

Vehicle Depot: This Outpost will builds Vehicles to help your war effort.

Aero Control Tower: Controlling this Outpost will give your dropship access to Air and Aerospace units, such as advanced Aerocraft or VTOLs.
Balance not guaranteed, no returns policy.

Enjoy! :wink:

(Also feel free to crack open the gooey innards and have a look at some of the code, I am quite fond of it :P )
Last edited by FLOZi on 27 Dec 2011, 02:58, edited 1 time in total.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Ho Ho Ho!

Post by bobthedinosaur »

modern warfare? no! battle tech!
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Ho Ho Ho!

Post by FLOZi »

Also now on rapid, btl:latest

edit: Also lol buggy for more than 2 players, if teams and ally teams are not sequential
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Ho Ho Ho!

Post by FLOZi »

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Ho Ho Ho!

Post by PicassoCT »

chi Minh! Disown all the open Sourche Comunitys! Oh, that allready has happened? Well, umh carry on...
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Ho Ho Ho!

Post by MidKnight »

Since I think this thread is sorely lacking it:
Thanks! :D
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Ho Ho Ho!

Post by PicassoCT »

To thank, means to dishonor the clan, to admit defeat and inability! Inner Sphere Scum not discarded in the FatCom War!
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