(Also Wolf-In-Exile, Bobthedinosaur, and myriad of other people, particularly Beherith for all the maps)
So there was this Spring game right, BattleTech: Legacy, that never got released or anything.
Well here it is!

(Click to unwrap!)
Known Issues
- Nothing is textured (except Atlas), we know, deal with it
- Epic lag on dropship spawn, we know, don't know what's causing it, deal with it
- Some map profiles can spawn C3 outposts, we know, they aren't implemented yet, just pretend they are a regular beacon
The game is only playable on maps with a profile. The archive includes the following profiles:
- Aberdeen_1.1_profile.lua
- Apophis_v2_profile.lua
- Bandit_Plains_v1_profile.lua
- Complex_Contact_v3_profile.lua
- Eye_Of_Horus_v2_profile.lua
- Gehenna Rising v2_profile.lua
- Grts_Gantelope_004_profile.lua
- Hard_Charge-v1_profile.lua
- Koom Valley V2_profile.lua
- Mercury_v1_profile.lua
- Moor_v2_profile.lua
- Moor_v3_profile.lua
- Ravaged_v2_profile.lua
- RustyDelta_Final_profile.lua
- Seths_Ravine_V2_profile.lua
- Tabula-v4_profile.lua
- Valles_Marineris_v2_profile.lua
The number of units you can control at once is controlled by C-Bills (provided by your dropship, increases by 50/tick every minute) and Tonnage, limited to 1000 tons deployed at any time.
The basic aim is to capture the beacons spawned on the map, there is a per-allyteam ticket system. That's the only way to win the game - even eliminating the enemy dropship (a nigh-on-impossible task) will not end the game. Tickets will decrease for any allyteam with fewer beacons held than the allyteam with most held.
From the quick guide:
Balance not guaranteed, no returns policy.Territory Control will revolve around the capture and control of two types of points: Beacons and Outposts.
Beacons are the most common. They simply designate important strategic locations.
Outposts sometimes take the place of beacons. There are many different kinds of Outpost, but the basic premise is that they grant their owner something "special", be it the ability to purchase new units, or simply wield a powerful assortment of weapons to help your defense.
Both Beacons and Outposts are captured simply by moving units into their area of control. The more units in that area, the faster it will be captured.
Below is a list of different types of Outpost and the rewards for capturing them:
Observation Outpost: The most basic type, this Outpost serves as an Observation post equipped with advanced sensors that allow you to detect enemies further away, even if passive.
Garrison: This Outpost is defensively armed with an assortment of weapons that, when captured, will aid you in your defense.
Vehicle Depot: Owning this Outpost will give you access to build Vehicles to help your war effort.
Vehicle Depot: This Outpost will builds Vehicles to help your war effort.
Aero Control Tower: Controlling this Outpost will give your dropship access to Air and Aerospace units, such as advanced Aerocraft or VTOLs.
Enjoy!

(Also feel free to crack open the gooey innards and have a look at some of the code, I am quite fond of it
