It seems spring is able to handle to load several maps at once but how do i do these? I would likely to try to make some Single Player aspect to it, since most mods/games for Spring are obviously only Multi Player based or the majority of it.
Ala Earth 2150 styled Missions. If this is possible then how?
Uhm This looks so nice and entertained i would love to help u if necesary for it, i like missions so mutch, but it will need a standard mod, so mod owner should do something about too not only 1 alone
It seems spring is able to handle to load several maps at once but how do i do these?
How did you get that idea?
Karl wrote:
I would likely to try to make some Single Player aspect to it
Use ZK mission system or my mission system.
I suppose you could sorta save the game when exiting the map, Spring.Restart on another map, then Spring.Restart on the other map with the units etc.. restored as you left them, is this the kind of thing you're after?
viewtopic.php?f=21&t=26981 so it seemed it is possible Also Earth 2150 mission allowed you to dynamically swap to Main base map and to Mission map on The Moon project 2! swapable maps were added
zwzsg wrote:
Use ZK mission system or my mission system.
I suppose you could sorta save the game when exiting the map, Spring.Restart on another map, then Spring.Restart on the other map with the units etc.. restored as you left them, is this the kind of thing you're after?
I think so it, I would likely to try it out
zwzsg wrote:
Use ZK mission system or my mission system.
hm could i get the URL if it's possible? For your mission system,
I guess the Z-K mission system is also in there where all their other Z-K stuff is in right
For my system, it's some lua files that have to be included in a mod. I put it into this BA fork, into GRTS, and into KP. My system doesn't have fancy editor, it's mainly about playing (and cheating) ingame to put all the units with their orders, then saving, then fiddling with the save file. A bit more details there.
Joined: 01 Jun 2005, 10:36 Location: The Netherlands
This whole thread is just a miscommunication about loading multiple maps at once vs in sequence.
Many engines can do multiple maps in sequence, I don't know of one that can do multiple at once and has a use case for it too.
Spring can do neither, unless you count Spring.Restart, which was mentioned in the other thread as sufficient for "supports multiple maps in sequence".
it would be a LOT of work (which, though, partly would be useful for other stuff, which actually makes sense). it would take a year or so, if it was a priority, and then would be buggy for the first two years, and then it would give you a 1-3sec speedup in load-time, compared to Restart. no way worth it.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
If games really want instant restart, they can just destroy all units, replace all the features, reset all gadget stuff variabes and respawn start units. A bit of work but probally a lot more realistic than if the engine has to to do that and more.
I think that the player sees the desktop for half a second while the engine restarts is a very small problem compared to the rest of Spring offline SP experience. Wasn't there some planning for Lua loadscreens too, like games being able to disable custom text during load?
I think that the player sees the desktop for half a second while the engine restarts is a very small problem compared to the rest of Spring offline SP experience. Wasn't there some planning for Lua loadscreens too, like games being able to disable custom text during load?
What other issues? afaik the rest are just lack of commitment to sp from content devs like me who continue to not develop it.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
yes, basically nobody seriously making SP content. I have yet to see a mission that does not feel like techdemo/"my first mission" and where I actually want to restart.
yeah, I completely understand that. For me I feel being shot out to windows hurts immersion..
The reason I have to hold off is that I want single player to be like this: but obviously on earth.
to do single player I have to first settle on an economy, research and most of my units... Then I can do singleplayer. Otherwise I will just re-re-re-do missions instead of working on solid gameplay.
IMO, I think I need to get the in game UI, including menus, in game manual and settings first.. then worry about single player.. which could mean it is a year or so away.. which is why I have no problem saying "HEY ANY ETA ON THIS POSSIBILITY!!!1One11IDEAGUY"
Users browsing this forum: No registered users and 3 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum