When units "fall" out of transports or are tossed by impulse they bounce. I don't want this. How can I stop it from happening? does the engine support that?
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
BA has a unit_air_release_manager.lua thing to controll units falling from destroyed transports.
gadget:UnitUnloaded also gets called for units whose transport died, so should be possible to check how high the unit is above ground and softly movectrl it downwards like a spacerock.
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