The gundam SVN.

The gundam SVN.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

The gundam SVN.

Post by smoth »

Image
Username: tester
Password: rageflame



https://angel2.projectlocker.com/Gundam ... amDEV.sdd/



OH LORD DID SMOTH JUST SHOW PEOPLE WHERE HE HIDES HIS PANTALOONS!?!?!

ARE YOU EXCITED!?! YOU SHOULD BE!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: The gundam SVN.

Post by AF »

Epic win
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: The gundam SVN.

Post by FLOZi »

Excellent move,

Let's add to the party :wink:

Battletech: Legends / Mech Warrior Spring repo:
http://mwspring.svn.sourceforge.net/

All other FLOZi, Spiked, Nemo random non-s44 side projects that went nowhere:
http://rebelsummer.svn.sourceforge.net/ ... mer/trunk/

N.B. @ Gnome, I am acting unilaterally without asking Spiked or Nemo. :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The gundam SVN.

Post by smoth »

Image

for anyone interested:
I just augmented kdr's research code to do the following:
- Uses it's own resource which ticks +1 every 5 minutes
- researches item in about 1 second right now, will make instant research later.

currently requires the grts scoring system for:
Player during a game levels up, this gives the player a rank, the rank can unlock new research items.

both chiliUI but has script.luaui calls so you guys can use whatever you want.

the research grid is not tree based, it is simple code to place an item at a location.
Image
if research items are not visible when new options unlock, "new item" will flash on the down button..

gl hf
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: The gundam SVN.

Post by PicassoCT »

gundam-S44-pure-annhilation coming Up!


WhatHaveIdone.jpg
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The gundam SVN.

Post by smoth »

For those interested.. the gundam scoring code is GRTS_scoring.lua in the luarules folder. Tonight I will be adding the logging of units killed by each player.

So far:
deaths
kills
damage taken
damage dealt
xp
score

to do:
Units killed


For those of you playing with the svn version:
gundam tech discussion
I am working on the tech still, the next change may require 2 new units so do read the thread.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The gundam SVN.

Post by smoth »

http://springrts.com/phpbb/viewtopic.php?f=2&t=27044
so 0.83 is out. Problem is, my main PC is out of commision. the only way I can get it to run is in safe mode and even then it is really limited.

can someone try gundam in 0.83 and let me know if it fails?

svn or current release. I am just wondering if anyone can spot any issues that I may have missed.
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: The gundam SVN.

Post by hoijui »

it is 83.0, not 0.83

i did a very short test with gundam SVN, and it did not insta-crash, and i could build some stuff and there was shooting. cant say more.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: The gundam SVN.

Post by smoth »

appologies hoi, I was unsure if you guys had settled on a naming convention.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: The gundam SVN.

Post by hoijui »

hehe :D
that explanation makes no sense, as it was already released as 83.0. ;-)
not that i am angry or so, just have to correct it every time it appears, so the errors get less over time.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The gundam SVN.

Post by smoth »

no biggie.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: The gundam SVN.

Post by jK »

smoth wrote:svn or current release. I am just wondering if anyone can spot any issues that I may have missed.
GRTS v1.26

Code: Select all

[f=0002060] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/grts_ragersaver.lua"]:31: attempt to perform arithmetic on field 'n' (a nil value)
stack traceback:
        [string "LuaRules/Gadgets/grts_ragersaver.lua"]:31: in function 'GameFrame'
        [string "LuaRules/Gadgets/hotfixes.lua"]:32: in function <[string "LuaRules/Gadgets/hotfixes.lua"]:29>
        (tail call): ?
(spamming multiple times per second and killing your fps)
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: The gundam SVN.

Post by zwzsg »

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The gundam SVN.

Post by smoth »

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The gundam SVN.

Post by smoth »

for people who want to help test the pre-release build of grts..

extract this into your spring directory.. run the .bat file.

http://www.smoth.net/files/gundam_prerelease.zip

if you already have rapid:
create a gundam.txt file
rapid.exe pin gundam:prerelease
rapid.exe upgrade gundam:prerelease
place the above in a gundam.txt file

save

rename gundam.txt to gundam.bat

run gundam.bat
Last edited by smoth on 13 Dec 2011, 05:26, edited 1 time in total.
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