New Project
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New Project
Hi.
Me and a friend though we'd try out this game engine and make ourself a RTS.
None of us have any other experience in game creating that a little bit of the program game creator, so in other words we have none.
I have some basic questions about the engine that I woudl like to ask(while my friend is reading the FAQ's)
How do we start the in the very beginning? Is there some certain files we must download to have the basic, but empty engine?
Can everything be made into an Setupfile that installs like a normal game?
And please refer to any already FAQ's if I or my friend have overlooked anythng.
Me and a friend though we'd try out this game engine and make ourself a RTS.
None of us have any other experience in game creating that a little bit of the program game creator, so in other words we have none.
I have some basic questions about the engine that I woudl like to ask(while my friend is reading the FAQ's)
How do we start the in the very beginning? Is there some certain files we must download to have the basic, but empty engine?
Can everything be made into an Setupfile that installs like a normal game?
And please refer to any already FAQ's if I or my friend have overlooked anythng.
Re: New Project
welcome!
http://springrts.com/wiki/The_Complete_ ... pring_Game
this is a very nice tutorial by PTsnoop that should get you started. i feel it's particularly strong in a "de-mystifying" way that seems geared to new developers; a very nice starting point
good luck, and have fun!
http://springrts.com/wiki/The_Complete_ ... pring_Game
this is a very nice tutorial by PTsnoop that should get you started. i feel it's particularly strong in a "de-mystifying" way that seems geared to new developers; a very nice starting point
good luck, and have fun!
Re: New Project
Hello and welcome!Soppe666 wrote:Hi.
Me and a friend though we'd try out this game engine and make ourself a RTS.
Be prepared for a lot of learning and a lot of work. Particularly you'll need to develop 3d art skills (modelling, uv mapping, texturing) and basic programming skills (lua).None of us have any other experience in game creating that a little bit of the program game creator, so in other words we have none.
If you just download the regular engine installer from http://springrts.com/wiki/Download you'll have the basic, empty engine.I have some basic questions about the engine that I woudl like to ask(while my friend is reading the FAQ's)
How do we start the in the very beginning? Is there some certain files we must download to have the basic, but empty engine?
Yes. Kernel Panic, Spring:1944, Gundam RTS, ZeroK, EvoRTS off the top of my head, all have their own separate, full installers.Can everything be made into an Setupfile that installs like a normal game?
The wiki and the forum and #moddev and #lua lobby channels are the best source of info, as well as http://answers.springlobby.info/, but none of these are sufficient without your own hard work.And please refer to any already FAQ's if I or my friend have overlooked anythng.

You may also want to have a look at the internals of some existing Spring games, easiest way is to browse their code repositories online:
Spring: 1944
ZeroK
EvoRTS
Conflict Terra
Re: New Project
Thanks for good and quick answers, I'll be sure to read through and just directed my friend over here, he is the one who will do the main programming
But I'll test out some 3d modeling programs and learn the basics there, any reccomendations on a good and free program for those kind of jobs?

But I'll test out some 3d modeling programs and learn the basics there, any reccomendations on a good and free program for those kind of jobs?
Re: New Project
wings3d is good and imo the most easy one to use, even with no experience. Also exports to Spring without too much hassle.
http://www.wings3d.com/
http://www.wings3d.com/
Re: New Project
good enough for start!
now follow this guide to get it ingame and moving:
http://springrts.com/wiki/The_Complete_ ... pring_Game
now follow this guide to get it ingame and moving:
http://springrts.com/wiki/The_Complete_ ... pring_Game
Re: New Project
I have my firend working on a texture as we speak
Again, thanks for the help, it really have gotten us moving

Again, thanks for the help, it really have gotten us moving
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New Project
Wow, he actually did something. I am more inclined to help now.
Re: New Project
Forboding Angel wrote:Wow, he actually did something. I am more inclined to help now.

Re: New Project
Hi, I'm Soppe's friend.
We are following the tutorial, but we can't seem to be able to download Upspring from http://springrts.com/wiki/Upspring
Is there anywhere else we can download this software?
Nevermind, we could download it on another computer
Is there anywhere else we can download this software?
Nevermind, we could download it on another computer

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New Project
Ok, agile critique time from someone who has no business critiquing a model...
Your cylinders are wasting a lot of polies. Anything that has 5 sides the engine will render as round. Iirc, wings does cylinders as 16 sides. Cut them down to like 6 sides and you'll be in good shape. Thing is, polycount isn't really an issue, but that is no reason to waste them.
Nice tank BTW
. Oh, also, show us a screen of how it actually Looks (not a render).
Your cylinders are wasting a lot of polies. Anything that has 5 sides the engine will render as round. Iirc, wings does cylinders as 16 sides. Cut them down to like 6 sides and you'll be in good shape. Thing is, polycount isn't really an issue, but that is no reason to waste them.
Nice tank BTW

Re: New Project
that is a simple goraud shaded shot forb. That is how it looks.
Re: New Project
^ this, makes huge difference.
as a pro (huh?) tip i suggest you take care of all the coding stuff first, later models. coding is something that basicly killed majority of fresh projects here.
as a pro (huh?) tip i suggest you take care of all the coding stuff first, later models. coding is something that basicly killed majority of fresh projects here.
Re: New Project
Sorry for not updating more frequent. School has stared and I'm taking over an hour with train and bus both ways.
Thanks for the tip above, it does md a difference
Thanks for the tip above, it does md a difference
