I've just started working on my own RTS project for Spring, and was wondering if there is anyone who would either want to help, or give me some assistance teaching me some of the functionalities of the Spring engine
If you want more details about the project I'm more than happy to give them - I'm not asking someone to build my game for me, I'm just asking if anyone can help me out in learning/becoming better at working in Spring
Your best bet is to keep the wiki open, search through the forums whenever you get stuck. If that still doesnt help, the forum is helpful and people answer very quickly. Also, you can hang out in many of the lobby channels mod devs hang out in.
lobby channels are on the lobby server, not mumble. When you are in SpringLobby or TASClient or ZeroK(-Lobby), and you see people chatting, then you are on the lobby server.
pretty much any one of us with a project name above our avatar. We cannot personally tutor you constantly but asking us questions as you get stuck from time to time can be useful for you. Be sure to try different projects out to see what features you can stea... acquire from them
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Yeah, most of us, especially Gundam, have tons of luaz that will make your life infinitely easier. The good news is that its getting to the point to where just about everything you could want is already done.
lots of helpful people already responding here (they among others are ones i would seek for advice anyways) might as well start asking stuff here and revealing your secrets :3
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
get familiar with Springs controlls by playing some games (ie BA but other games will do too) Before you can make stuff you need to learn how to play Not being good at the game but stuff like camera, important keys, chat commands, where files go, F11 widget menu etc. Otherwise things will potentially be very frustrating.
For scripting: http://springrts.com/wiki/Lua_Scripting sadly there are no real tutorials, only a function reference etc. Or just learn that Lua = the stuff that you can copy&paste.
Well I guess my first question: I'm trying to build a naval factory for making a basic ship unit. I am using the land factory model from the spring example engine (the brightly coloured thing) but when I make the ship (which is a tank but I have set it to floater = true) it simply sticks to the seabed and doesn't move. Now I've set minimum water level to 15, category to SHIP but I'm not sure what I'm missing
How can I fix that, or does anyone have a demo basic ship I can use or see how it works?
You need a gamedata/movedefs.lua and you need to have a move category with SHIP or BOAT in the name - category is for weapon targeting only. That move category also must have the relevant min/max water depth tags - the ones in the unitdef are for structures only.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
Forboding Angel wrote:
Yeah, most of us, especially Gundam, have tons of luaz that will make your life infinitely easier. The good news is that its getting to the point to where just about everything you could want is already done.
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