First off I think its cool that you released something.
tested a bit (basically just build each unit and shared some to enemy to watch them blow each other up etc)
the radar tank does not turn around its center but around its end point (set piece origin in upspring if thats not wanted)
metal storage is invisible (unit radius/height 0?)
art style/texture isnt the best but absolutely ok for me.
The tanks look good but good be a bit more different for my liking.
Some units could do with more teamcolor (i think powerplants have no teamcolor at all and con trucks only at the wheels)
some hitboxes dont fit, ie mobile artillery (immobilizer) is way too large. (press crtl+b to see them)
(you can try to resize them using this hitbox editor
http://springrts.com/phpbb/viewtopic.php?f=14&t=24882)
The rocket artillery animation hides a rocket after it is fired. That is cool. But it could be improved if you wouldnt show it again so shortly after firing. Only show the rocket again after all other rockets have been fired.
I noticed you have lots of unusued files in your game ie arm.bmp, core.bmp in sidepics\ folder
"unit_marker.lua" widget with entries for BA units, Armor.txt with unitnames from TA etc. Also
100% IP-Free (No TA resource shit)
*opens some random unitdef*
Copyright=Copyright 1997 Humongous Entertainment. All rights reserved.;
I guess that is because you used some TA mod as a base to make your game. Imo a better base are the example mods from
http://springrts.com/wiki/The_Complete_ ... pring_Game
They only include the files you need and thus it is much easier to understand what each file does. For unit animations you might consider using Lua instead of COB. Better to change now then when you have finished all your animations.