removing/changing the effect of pieces exploding

removing/changing the effect of pieces exploding

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

removing/changing the effect of pieces exploding

Post by knorke »

When doing exploding pieces in unit scripts via Explode (blub, SFX.SHATTER) etc there is this small flash effect.
How can that be changed or removed?
Not the smoketrail but this round fireball thing.

Image
dynamite cactus?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: removing/changing the effect of pieces exploding

Post by PicassoCT »

Its the creeperexplosions you state - one day they will walk and rise..
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: removing/changing the effect of pieces exploding

Post by Niobium »

There's a NO_HEATCLOUD flag on the explode type

Code: Select all

explode shell type FALL | 128;
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: removing/changing the effect of pieces exploding

Post by knorke »

duh, thanks. dont know how i did not find it.
SFX.NO_HEATCLOUD = 128 btw.
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