View topic - removing/changing the effect of pieces exploding



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PostPosted: 22 May 2011, 15:00 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
When doing exploding pieces in unit scripts via Explode (blub, SFX.SHATTER) etc there is this small flash effect.
How can that be changed or removed?
Not the smoketrail but this round fireball thing.

Image
dynamite cactus?


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PostPosted: 22 May 2011, 15:25 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Its the creeperexplosions you state - one day they will walk and rise..


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PostPosted: 23 May 2011, 08:44 
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Joined: 07 Dec 2008, 02:35
There's a NO_HEATCLOUD flag on the explode type

Code:
explode shell type FALL | 128;


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PostPosted: 23 May 2011, 15:49 
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Joined: 22 Feb 2006, 01:02
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duh, thanks. dont know how i did not find it.
SFX.NO_HEATCLOUD = 128 btw.


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