Announcement: D-Gun limit removal from the engine

Announcement: D-Gun limit removal from the engine

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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Announcement: D-Gun limit removal from the engine

Post by BrainDamage »

Starting from the next major spring release ( read: at least 6 months from this post timestamp, something like 0.83.x ), spring will stop handling d-gun limit option from the engine internals

there's a sample gadget that replaces it's functionality, mods that wishes to use it can get it in springcontent archive, LuaGadgets/LuaRules/Gadgets/unit_limit_dgun.lua

The additional API for AIs and Lua script that handles it will be removed

some forum moderator please sticky this thread in Games & Mods, AI and Lua forum

Edit: grammar and spelling and a small mistake
Last edited by BrainDamage on 09 Sep 2010, 20:56, edited 1 time in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Announcement: D-Gun limit removal from the engine

Post by FLOZi »

Thanks for informing the unwashed masses 8) (Though I already knew as i read the git log every day)

Perhaps BD should be given dev status on the forum? Or at least moderator abilities.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Announcement: D-Gun limit removal from the engine

Post by Karl »

Widget? :S you mean Gadgets
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Announcement: D-Gun limit removal from the engine

Post by BrainDamage »

sorry, wrote the post a bit hastily, fixing grammar and widget vs gadget
8611
XTA Developer
Posts: 242
Joined: 29 Dec 2014, 08:22

Re: Announcement: D-Gun limit removal from the engine

Post by 8611 »

Generally it is understood that many game-specifique were moved from engine to mods, no use to list every detail.
Can be added to https://springrts.com/wiki/EngineChange ... ontentDevs or other changelogs. (if someone really cares about things from five years ago.)
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