Fixed some mods

Fixed some mods

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Fixed some mods

Post by KDR_11k »

Since the latest Spring broke all old mods I went around and fixed the ones I had at hand. Changelogs are pretty much "fixed for latest Spring". Couldn't be arsed to dig up all the old threads.

Air Raid
Arcade flight action game.

The Cuberor's Finest
Simple squad-based tactical game.

Micro Modules
Kill creeps to build super-powered units.

Global Thermonuclear PONG
[url=http://kdr_11k.from-hell.net/PongField.sd7]PongField map[/url]
More like volleyball but who's keeping track?

Fibre
Energy grid turret warfare. Comes with a manual that you should read.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Fixed some mods

Post by MidKnight »

GOOD WORK.

THANKS A LOT.

WE <3 YOU. (no, not like that!)
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Fixed some mods

Post by zwzsg »

Thanks!

Here were the threads: But what about THIS, Gun Wings, CvC, or the elusive loli TA?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Fixed some mods

Post by FLOZi »

THIS is now being developed by KingRaptor
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Fixed some mods

Post by hoijui »

please put this stuff on rapid, the spring mod distribution system managed by det. i know that at least micro Modules is there already, version 1.09.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Fixed some mods

Post by KDR_11k »

zwzsg wrote:But what about THIS, Gun Wings, CvC, or the elusive loli TA?
As I said, I fixed what I had at hand. Lolimod wasn't really released as a playable mod so don't expect a fix for that. Maybe Light Side of Spring might warrant an update.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Fixed some mods

Post by bobthedinosaur »

Last I heard from Kingraptor he didn't have the time to work on THIS.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Fixed some mods

Post by KDR_11k »

Still, he has it in a much more fixed state than I do.
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Fixed some mods

Post by KingRaptor »

I really should give KDR access to the THIS SVN.

Currently it's broken until I can figure out how to get the gravidar to display again (projected time to fix based on my current understanding of Lua OpenGL: never).
Other than that and the fact that I had to import the slow-ray gadget from CA to replace broken EMP missiles, though, it's all good.
Last edited by KingRaptor on 21 Sep 2010, 05:43, edited 1 time in total.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Fixed some mods

Post by bobthedinosaur »

Yeay. You came back.
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