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 Post subject: Fixed some mods
PostPosted: 05 Sep 2010, 16:18 
Game Developer
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Joined: 25 Jun 2006, 07:44
Location: Germany
Since the latest Spring broke all old mods I went around and fixed the ones I had at hand. Changelogs are pretty much "fixed for latest Spring". Couldn't be arsed to dig up all the old threads.

Air Raid
Arcade flight action game.

The Cuberor's Finest
Simple squad-based tactical game.

Micro Modules
Kill creeps to build super-powered units.

Global Thermonuclear PONG
PongField map
More like volleyball but who's keeping track?

Fibre
Energy grid turret warfare. Comes with a manual that you should read.


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 Post subject: Re: Fixed some mods
PostPosted: 05 Sep 2010, 18:14 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
GOOD WORK.

THANKS A LOT.

WE <3 YOU. (no, not like that!)


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 Post subject: Re: Fixed some mods
PostPosted: 05 Sep 2010, 22:32 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Thanks!

Here were the threads:
But what about THIS, Gun Wings, CvC, or the elusive loli TA?


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 Post subject: Re: Fixed some mods
PostPosted: 06 Sep 2010, 04:07 
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Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
THIS is now being developed by KingRaptor


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 Post subject: Re: Fixed some mods
PostPosted: 06 Sep 2010, 07:42 
Spring Developer
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Joined: 22 Sep 2007, 08:51
please put this stuff on rapid, the spring mod distribution system managed by det. i know that at least micro Modules is there already, version 1.09.


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 Post subject: Re: Fixed some mods
PostPosted: 06 Sep 2010, 17:56 
Game Developer
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Joined: 25 Jun 2006, 07:44
Location: Germany
zwzsg wrote:
But what about THIS, Gun Wings, CvC, or the elusive loli TA?

As I said, I fixed what I had at hand. Lolimod wasn't really released as a playable mod so don't expect a fix for that. Maybe Light Side of Spring might warrant an update.


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 Post subject: Re: Fixed some mods
PostPosted: 06 Sep 2010, 20:33 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Last I heard from Kingraptor he didn't have the time to work on THIS.


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 Post subject: Re: Fixed some mods
PostPosted: 06 Sep 2010, 20:39 
Game Developer
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Joined: 25 Jun 2006, 07:44
Location: Germany
Still, he has it in a much more fixed state than I do.


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 Post subject: Re: Fixed some mods
PostPosted: 21 Sep 2010, 04:39 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
I really should give KDR access to the THIS SVN.

Currently it's broken until I can figure out how to get the gravidar to display again (projected time to fix based on my current understanding of Lua OpenGL: never).
Other than that and the fact that I had to import the slow-ray gadget from CA to replace broken EMP missiles, though, it's all good.


Last edited by KingRaptor on 21 Sep 2010, 04:43, edited 1 time in total.

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 Post subject: Re: Fixed some mods
PostPosted: 21 Sep 2010, 04:43 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Yeay. You came back.


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