What I'd like to be able to do is to have one set of units that can be built by the main base at any time, and a bunch of additional units that can also built at the main base once you've got a research pylon.
Is there an easy-ish way to do this? Or would I need to learn LUA and write some sort of complicated widget myself?
Tech tree requirements?
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Re: Tech tree requirements?
S44 also has one.
gadget:
http://spring1944.svn.sourceforge.net/v ... iew=markup
defs:
http://spring1944.svn.sourceforge.net/v ... iew=markup
gadget:
http://spring1944.svn.sourceforge.net/v ... iew=markup
defs:
http://spring1944.svn.sourceforge.net/v ... iew=markup
Re: Tech tree requirements?
Okay, thanks! I think I'll use the S44 one.
...wow, it worked first time! That makes a change.
...wow, it worked first time! That makes a change.
Re: Tech tree requirements?
That other thread is relevant to your interest. Recently, I made a bunch of "tech tree requirements" gadgets, some very simple, some with more flexibility, all coded with ease of integration in mind. Check them!
Re: Tech tree requirements?
Minor bump, just found a bug in this, unfinished units can break the prereqs, simply change the UnitFinished callin to UnitCreated, or just grab the latest revision from our SVN.FLOZi wrote:S44 also has one.
gadget:
http://spring1944.svn.sourceforge.net/v ... iew=markup
defs:
http://spring1944.svn.sourceforge.net/v ... iew=markup