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 Post subject: New Project
PostPosted: 18 Aug 2011, 22:25 

Joined: 18 Aug 2011, 20:36
Hi.
Me and a friend though we'd try out this game engine and make ourself a RTS.

None of us have any other experience in game creating that a little bit of the program game creator, so in other words we have none.

I have some basic questions about the engine that I woudl like to ask(while my friend is reading the FAQ's)

How do we start the in the very beginning? Is there some certain files we must download to have the basic, but empty engine?

Can everything be made into an Setupfile that installs like a normal game?

And please refer to any already FAQ's if I or my friend have overlooked anythng.


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 Post subject: Re: New Project
PostPosted: 18 Aug 2011, 22:43 
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Joined: 08 Sep 2008, 21:59
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welcome!

http://springrts.com/wiki/The_Complete_ ... pring_Game

this is a very nice tutorial by PTsnoop that should get you started. i feel it's particularly strong in a "de-mystifying" way that seems geared to new developers; a very nice starting point

good luck, and have fun!


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 Post subject: Re: New Project
PostPosted: 18 Aug 2011, 22:48 
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Joined: 29 Apr 2005, 00:14
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Soppe666 wrote:
Hi.
Me and a friend though we'd try out this game engine and make ourself a RTS.


Hello and welcome!

Quote:
None of us have any other experience in game creating that a little bit of the program game creator, so in other words we have none.


Be prepared for a lot of learning and a lot of work. Particularly you'll need to develop 3d art skills (modelling, uv mapping, texturing) and basic programming skills (lua).

Quote:
I have some basic questions about the engine that I woudl like to ask(while my friend is reading the FAQ's)

How do we start the in the very beginning? Is there some certain files we must download to have the basic, but empty engine?


If you just download the regular engine installer from http://springrts.com/wiki/Download you'll have the basic, empty engine.

Quote:
Can everything be made into an Setupfile that installs like a normal game?


Yes. Kernel Panic, Spring:1944, Gundam RTS, ZeroK, EvoRTS off the top of my head, all have their own separate, full installers.

Quote:
And please refer to any already FAQ's if I or my friend have overlooked anythng.


The wiki and the forum and #moddev and #lua lobby channels are the best source of info, as well as http://answers.springlobby.info/, but none of these are sufficient without your own hard work. 8)

You may also want to have a look at the internals of some existing Spring games, easiest way is to browse their code repositories online:

Spring: 1944

ZeroK

EvoRTS

Conflict Terra


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 Post subject: Re: New Project
PostPosted: 18 Aug 2011, 23:18 

Joined: 18 Aug 2011, 20:36
Thanks for good and quick answers, I'll be sure to read through and just directed my friend over here, he is the one who will do the main programming :mrgreen:

But I'll test out some 3d modeling programs and learn the basics there, any reccomendations on a good and free program for those kind of jobs?


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 Post subject: Re: New Project
PostPosted: 18 Aug 2011, 23:22 
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Joined: 22 Feb 2006, 01:02
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wings3d is good and imo the most easy one to use, even with no experience. Also exports to Spring without too much hassle.
http://www.wings3d.com/


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 Post subject: Re: New Project
PostPosted: 19 Aug 2011, 00:42 

Joined: 18 Aug 2011, 20:36
Wings3d works good so far, I did build this only with preset figures like squares and cylinders.

And upside down :shock:
Image

Image


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 Post subject: Re: New Project
PostPosted: 19 Aug 2011, 00:44 
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good enough for start!
now follow this guide to get it ingame and moving:
http://springrts.com/wiki/The_Complete_ ... pring_Game


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 Post subject: Re: New Project
PostPosted: 19 Aug 2011, 01:04 

Joined: 18 Aug 2011, 20:36
I have my firend working on a texture as we speak :wink:

Again, thanks for the help, it really have gotten us moving


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 Post subject: Re: New Project
PostPosted: 19 Aug 2011, 01:16 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Wow, he actually did something. I am more inclined to help now.


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 Post subject: Re: New Project
PostPosted: 19 Aug 2011, 01:25 

Joined: 18 Aug 2011, 20:36
Forboding Angel wrote:
Wow, he actually did something. I am more inclined to help now.

:mrgreen:


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 Post subject: Re: New Project
PostPosted: 19 Aug 2011, 01:39 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
cute tank.


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 Post subject: Re: New Project
PostPosted: 19 Aug 2011, 01:51 

Joined: 18 Aug 2011, 20:36
Why thank you.


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 Post subject: Re: New Project
PostPosted: 19 Aug 2011, 03:19 

Joined: 18 Aug 2011, 20:35
Hi, I'm Soppe's friend.

We are following the tutorial, but we can't seem to be able to download Upspring from http://springrts.com/wiki/Upspring

Is there anywhere else we can download this software?


Nevermind, we could download it on another computer :P


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 Post subject: Re: New Project
PostPosted: 19 Aug 2011, 04:06 

Joined: 18 Aug 2011, 20:36
Also, more playing around. I would say improvements are made as it's my second model. :mrgreen:
Image


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 Post subject: Re: New Project
PostPosted: 20 Aug 2011, 19:50 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Ok, agile critique time from someone who has no business critiquing a model...

Your cylinders are wasting a lot of polies. Anything that has 5 sides the engine will render as round. Iirc, wings does cylinders as 16 sides. Cut them down to like 6 sides and you'll be in good shape. Thing is, polycount isn't really an issue, but that is no reason to waste them.

Nice tank BTW :-). Oh, also, show us a screen of how it actually Looks (not a render).


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 Post subject: Re: New Project
PostPosted: 20 Aug 2011, 19:52 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
that is a simple goraud shaded shot forb. That is how it looks.


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 Post subject: Re: New Project
PostPosted: 20 Aug 2011, 19:54 
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Need rattle to come by and post 'fix your normals!' + pic.

edit:

Image

Image


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 Post subject: Re: New Project
PostPosted: 20 Aug 2011, 22:10 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
^ this, makes huge difference.

as a pro (huh?) tip i suggest you take care of all the coding stuff first, later models. coding is something that basicly killed majority of fresh projects here.


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 Post subject: Re: New Project
PostPosted: 01 Sep 2011, 14:21 

Joined: 18 Aug 2011, 20:36
Sorry for not updating more frequent. School has stared and I'm taking over an hour with train and bus both ways.

Thanks for the tip above, it does md a difference :mrgreen:


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