this is a very nice tutorial by PTsnoop that should get you started. i feel it's particularly strong in a "de-mystifying" way that seems geared to new developers; a very nice starting point
Hi. Me and a friend though we'd try out this game engine and make ourself a RTS.
Hello and welcome!
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None of us have any other experience in game creating that a little bit of the program game creator, so in other words we have none.
Be prepared for a lot of learning and a lot of work. Particularly you'll need to develop 3d art skills (modelling, uv mapping, texturing) and basic programming skills (lua).
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I have some basic questions about the engine that I woudl like to ask(while my friend is reading the FAQ's)
How do we start the in the very beginning? Is there some certain files we must download to have the basic, but empty engine?
Can everything be made into an Setupfile that installs like a normal game?
Yes. Kernel Panic, Spring:1944, Gundam RTS, ZeroK, EvoRTS off the top of my head, all have their own separate, full installers.
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And please refer to any already FAQ's if I or my friend have overlooked anythng.
The wiki and the forum and #moddev and #lua lobby channels are the best source of info, as well as http://answers.springlobby.info/, but none of these are sufficient without your own hard work.
You may also want to have a look at the internals of some existing Spring games, easiest way is to browse their code repositories online:
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Ok, agile critique time from someone who has no business critiquing a model...
Your cylinders are wasting a lot of polies. Anything that has 5 sides the engine will render as round. Iirc, wings does cylinders as 16 sides. Cut them down to like 6 sides and you'll be in good shape. Thing is, polycount isn't really an issue, but that is no reason to waste them.
Nice tank BTW . Oh, also, show us a screen of how it actually Looks (not a render).
Joined: 15 Dec 2008, 15:53 Location: at front, llt pushing
^ this, makes huge difference.
as a pro (huh?) tip i suggest you take care of all the coding stuff first, later models. coding is something that basicly killed majority of fresh projects here.
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