Spring WD, the return. - Page 3

Spring WD, the return.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Spring WD, the return.

Post by zwzsg »

GrOuNd_ZeRo wrote:ever since I got Spring 0.8 I have problems getting it to show up as a mod.... :?
modinfo.tdf must be replaced by modinfo.lua (and the syntax is slightly different).

Your next problem will be that your start units won't spawn.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Spring WD, the return.

Post by GrOuNd_ZeRo »

lol I noticed, I figured the modinfo.lau out but how do I get units to show without using cheats?

Atleast I can still test it.

As for the ideas on the sides as shared in a PM with n3mesis.

as it stands right now I want the sides to be like this;

-US
-England
-Germany

VS

-Russia
-China
-Venezuela/Cuba etc

The problem I have with France is is that they keep out of most wars and had little involvement with the war on terror etc, I would love to include french units so perhaps a EU side would be better.

As for Mospact we could have Russia/China be one side and South America the second.

I would love to have 2 other sides that emphasize low-tech and improvised weaponry much like the GLA in C&C Generals but ofcourse with a more realistic twist like Pickups converted to Technicals.

I will post this in the main thread.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Spring WD, the return.

Post by FLOZi »

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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Spring WD, the return.

Post by GrOuNd_ZeRo »

I figured it out already but thanks guys.

Most of the missile-based weapons are broken so my time is cut out for me to fix that.

N3mesis is willing to make models for me so hopefully we can make something that rivals Spring 1944.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Spring WD, the return.

Post by Neddie »

Alright, though I will want his help with Italy. 8)
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Spring WD, the return.

Post by Pxtl »

I just want to play the faction with the Eurofighter Typhoons.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Spring WD, the return.

Post by GrOuNd_ZeRo »

I am now openly recruiting for 3D modelers, coders, texture artist etc.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Spring WD, the return.

Post by Wombat »

i suggest u just ask what u need (concept, pics?) and hope someone will do it, most ppl are busy with own stuff so it will be hard to find someone just for ur project.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Spring WD, the return.

Post by bobthedinosaur »

I have an a10 and an m1 and some other stuff you can have. the a10 has a beautiful texture by wolf-in-exile, which i think he will give permission to use for this?

Spiked should be the one to talk to abotu 3d modeling since he jizzes over this stuff 24-7.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Spring WD, the return.

Post by GrOuNd_ZeRo »

I am half tempted to just stick with .3DO and quad faces and make/remake the units the old fashion style.

The original OTA version is still great, I have neglected it since 2005 perhaps if anyone is interested I can work on that too.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Spring WD, the return.

Post by SpikedHelmet »

I agree with wombat it is better to get an idea of what you want and then see, it may already be done or easily convertable from existing code.

Also you need to not only noty use 3do but I'd suggest even investing in one of the newer model formats that may or may not appear soon.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Spring WD, the return.

Post by GrOuNd_ZeRo »

Beherith sent me a PM about some software that converts 3DO's into S3O's complete with textures!

That would be outstanding.

Don't give up WD fans, I have not.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Spring WD, the return.

Post by bobthedinosaur »

If you use that just be sure to not have any cavedog textures on there. I know you had a lot of custom textures to make most of your models fit their real world design, so most of it should be okay, correct?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Spring WD, the return.

Post by GrOuNd_ZeRo »

I planned to heavilly edit the texures to more accurately reflect the real world objects.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Spring WD, the return.

Post by GrOuNd_ZeRo »

I've been working on the OTA version, made some changes and tweaks also added 2 new units.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Spring WD, the return.

Post by bobthedinosaur »

What 2 new units?

Also: You need a China vs India expansion. :mrgreen:
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Spring WD, the return.

Post by GrOuNd_ZeRo »

Current change log:

Mar 13th 2011 (6 years later)
-Updated NATO infantry textures replacing them with up to date uniforms
-Added M119A2 Light Artillery for NATO
-Added D-30 122mm light howitzer for Mospact
-Replaced M198 with M777A2 howitzer
-Replaced D-20 with 2A65 howitzer
-Replaced 2S19 with 2S3, 2S19 is now build in the Heavy factory
-M109A6 has slightly updated model, baskets are now to the rear rather than folded to the side.
-Replaced M47 Dragon ATGM and AT-7 with M136 AT-4 and RPG-16 for level 1 AT infantry
-NATO Recon now has a M4A1 rifle (more firepower)
-NATO Navy SEAL now has a M4 SOPMOD silenced rifle (again firepower)
-Updated many sound effects, replaced with sounds ripped from youtube.
-Changed Recon and SEAL weapons to M4A1 and M4A1 SOPMOD silenced.
-changed M8 and M29 to Mk16 SCAR-L and Mk17 SCAR-H and added incendiary grenades to the new heavy riflemen (replacing advanced grenadier).
-Added new side, the Rebels, inspired by the libyan rebels.
-Added MQ-9 Reaper, light bomber / attack drone
-Added Rebel Insurgent, Basic AK wielding infantry
-Added Rebel RPG operator
-Added Rebel Suicide Bomber
-Added Rebel Sharpshooter
-Added Rebel Stinger AA infantry
-Added Machinegun Technical
-Added SPG-9 Anti-Tank recoilless rifle technical
-Added T-55 Engima, Iraqi upgraded T-55
-Added Mi-8MT Hip-H, Transport/Light gunship
-Added Firebases for both NATO and Mospact, a structure with 2 MLRS', 2 SAMs and 4 pillboxes.
-Added PzH-2000 advanced self-propelled howitzer for NATO, build in heavy factory.
-Added new explosions.
-NATO MLRS now has a secondary fire, the ATACMS missile, useful for counter-battery fire on those pesky Mospact Smerch's.
-Added basic structures for the rebel faction.
-Added the Mirage F-1C support aircraft.
-the Rebels now have the D-20 howitzer (with all new updated model)
-Added T-55 dug-in tank (static structure) for base defense.
-Added Rebel Command Vehicle
-Updated many building textures, the Twin Gas powerplant is now a Heavy powerplant, a large structure with more health and more power production.
-Mospact now has the T-90S from Maestro's tank mini mod.
-Added some experimental units, CIWS structure and Patriot launcher to attempt to counter MLRS rushes (both failed), also added a cheat unit.

This is for OTA at the moment until I can do the things I want in Spring.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Spring WD, the return.

Post by bobthedinosaur »

What do you mean do the things you want in spring?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring WD, the return.

Post by Forboding Angel »

I was wondering that myself. You can easily do anything in spring that you could in ota.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Spring WD, the return.

Post by 1v0ry_k1ng »

lol, steal the unit sounds from c&c generals for the rebels 100%

I will make the sacrifice!
I LOVE a crowd!
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