Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.
lol I noticed, I figured the modinfo.lau out but how do I get units to show without using cheats?
Atleast I can still test it.
As for the ideas on the sides as shared in a PM with n3mesis.
as it stands right now I want the sides to be like this;
-US
-England
-Germany
VS
-Russia
-China
-Venezuela/Cuba etc
The problem I have with France is is that they keep out of most wars and had little involvement with the war on terror etc, I would love to include french units so perhaps a EU side would be better.
As for Mospact we could have Russia/China be one side and South America the second.
I would love to have 2 other sides that emphasize low-tech and improvised weaponry much like the GLA in C&C Generals but ofcourse with a more realistic twist like Pickups converted to Technicals.
i suggest u just ask what u need (concept, pics?) and hope someone will do it, most ppl are busy with own stuff so it will be hard to find someone just for ur project.
I have an a10 and an m1 and some other stuff you can have. the a10 has a beautiful texture by wolf-in-exile, which i think he will give permission to use for this?
Spiked should be the one to talk to abotu 3d modeling since he jizzes over this stuff 24-7.
If you use that just be sure to not have any cavedog textures on there. I know you had a lot of custom textures to make most of your models fit their real world design, so most of it should be okay, correct?
Mar 13th 2011 (6 years later)
-Updated NATO infantry textures replacing them with up to date uniforms
-Added M119A2 Light Artillery for NATO
-Added D-30 122mm light howitzer for Mospact
-Replaced M198 with M777A2 howitzer
-Replaced D-20 with 2A65 howitzer
-Replaced 2S19 with 2S3, 2S19 is now build in the Heavy factory
-M109A6 has slightly updated model, baskets are now to the rear rather than folded to the side.
-Replaced M47 Dragon ATGM and AT-7 with M136 AT-4 and RPG-16 for level 1 AT infantry
-NATO Recon now has a M4A1 rifle (more firepower)
-NATO Navy SEAL now has a M4 SOPMOD silenced rifle (again firepower)
-Updated many sound effects, replaced with sounds ripped from youtube.
-Changed Recon and SEAL weapons to M4A1 and M4A1 SOPMOD silenced.
-changed M8 and M29 to Mk16 SCAR-L and Mk17 SCAR-H and added incendiary grenades to the new heavy riflemen (replacing advanced grenadier).
-Added new side, the Rebels, inspired by the libyan rebels.
-Added MQ-9 Reaper, light bomber / attack drone
-Added Rebel Insurgent, Basic AK wielding infantry
-Added Rebel RPG operator
-Added Rebel Suicide Bomber
-Added Rebel Sharpshooter
-Added Rebel Stinger AA infantry
-Added Machinegun Technical
-Added SPG-9 Anti-Tank recoilless rifle technical
-Added T-55 Engima, Iraqi upgraded T-55
-Added Mi-8MT Hip-H, Transport/Light gunship
-Added Firebases for both NATO and Mospact, a structure with 2 MLRS', 2 SAMs and 4 pillboxes.
-Added PzH-2000 advanced self-propelled howitzer for NATO, build in heavy factory.
-Added new explosions.
-NATO MLRS now has a secondary fire, the ATACMS missile, useful for counter-battery fire on those pesky Mospact Smerch's.
-Added basic structures for the rebel faction.
-Added the Mirage F-1C support aircraft.
-the Rebels now have the D-20 howitzer (with all new updated model)
-Added T-55 dug-in tank (static structure) for base defense.
-Added Rebel Command Vehicle
-Updated many building textures, the Twin Gas powerplant is now a Heavy powerplant, a large structure with more health and more power production.
-Mospact now has the T-90S from Maestro's tank mini mod.
-Added some experimental units, CIWS structure and Patriot launcher to attempt to counter MLRS rushes (both failed), also added a cheat unit.
This is for OTA at the moment until I can do the things I want in Spring.