Any recent advances to CEG?
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Any recent advances to CEG?
main problem with cegtrails is theres a gross limit to their use for example fire a cluster or ~50 cegtag missiles and there will be very noticable rendering stutter. yet you can fire 5,000,000 engine-smoketrail'd missiles and everything's fine.
Re: Any recent advances to CEG?
IIRC it is possible in masterknorke wrote:i think CEGs can probally look good but it would be easier to make good looking ones if it was possible to reload them ingame.