Color Wars
Moderator: Moderators
Re: Color Wars
Sure, but I'm saying that the self-directed growth factor means that you're going to want to plant seeds in a lot of optimized places as early as you can. Then it's just slippery-slope, and the end is inevitable- if you use a shot to block, you're getting behind the curve on expansion, it's a bad play most of the time.
Meh... if the simplicity's the main attraction in a 1v1, cool. All I did was fire it up and watch mechanics.
I just don't see this as being more than a one-week fad without more stuff going on, and it needs to have better content- it's like THIS that way, the content needs to not look like a tech demo for it to be something you could present outside our little bubble.
I could see this being a great "casual game" for the engine, though, if it got developed a bit more, especially if it had a good single-player game.
Meh... if the simplicity's the main attraction in a 1v1, cool. All I did was fire it up and watch mechanics.
I just don't see this as being more than a one-week fad without more stuff going on, and it needs to have better content- it's like THIS that way, the content needs to not look like a tech demo for it to be something you could present outside our little bubble.
I could see this being a great "casual game" for the engine, though, if it got developed a bit more, especially if it had a good single-player game.
Re: Color Wars
You use shots to expand into places that also block your opponent. Play a few games.
Re: Color Wars
Saktoth: my thoughts exactly. kinda hard on cpu i guess.
Re: Color Wars
1. Needs full LoS, atm its sort of just trying to guess where the enemy has placed and cut him off.
2. Movement of blobs needs to be slower/ship faster.
3. Needs some way to take enemy territory.
4. Blobs would probably be better done with lua?
2. Movement of blobs needs to be slower/ship faster.
3. Needs some way to take enemy territory.
4. Blobs would probably be better done with lua?
Re: Color Wars
Am I the only one that likes the fact that you can't move your ship in front of a wave unless you planned it in advance?
Re: Color Wars
Yeah! Why?Saktoth wrote:Liquid wars?

Its free & fun & has much less system requirements!
I see Color Wars as a feature to spring rather than a game that ppl will play!
Re: Color Wars
We need a liquid wars game for spectators.
Re: Color Wars
Liquid Wars 3d?Pendrokar wrote:things
Re: Color Wars
Perhaps more equipment is needed beyond just "seed", like the ability to build walls, destroy enemy walls, and raise and lower the terrain (Spring terrain is mutable, remember?)
Re: Color Wars
bah...terrain modification looks oogly...don't it?
If you mean modify it in a similar way to how it was done in ca with steep cliffs and modified terrain that looks like its a metalic block instead of organic matter or soil.
If it can be made to look more liek a natural hill...
If you mean modify it in a similar way to how it was done in ca with steep cliffs and modified terrain that looks like its a metalic block instead of organic matter or soil.
If it can be made to look more liek a natural hill...
Re: Color Wars
would be hard without touching the textures. But a wall as in a real wall that is made of bricks or something would be cool.Gota wrote: If it can be made to look more liek a natural hill...
Re: Color Wars
Why not allow blocks to eat others?
Say make the blocks multiply slower and allow the ship to seed faster but also to destroy by creating huge blasts.
Each group of blocks will be as powerfull as the number of its blocks that dont touch enemy blocks so the more a group is encircled the less power it has(not sure how it will work with map edges).
you might even consider removing the ship at all and just allow players to play as gods over the battlefield and adding a power up radius.
If you click it on the map all your blocks that are inside the radius will get a boost that will multiply their replicating speed by x.
All these commands can be dependant on stuff like mexes under your blocks,number of groups number of total blocks and etc..
Say make the blocks multiply slower and allow the ship to seed faster but also to destroy by creating huge blasts.
Each group of blocks will be as powerfull as the number of its blocks that dont touch enemy blocks so the more a group is encircled the less power it has(not sure how it will work with map edges).
you might even consider removing the ship at all and just allow players to play as gods over the battlefield and adding a power up radius.
If you click it on the map all your blocks that are inside the radius will get a boost that will multiply their replicating speed by x.
All these commands can be dependant on stuff like mexes under your blocks,number of groups number of total blocks and etc..
Re: Color Wars
Why can't we touch the textures? Splat down a decal where the person has raised or lower the turf?BaNa wrote:would be hard without touching the textures. But a wall as in a real wall that is made of bricks or something would be cool.Gota wrote: If it can be made to look more liek a natural hill...
But yeah, when I said "wall", I meant being able to draw lines of impassable features.
Re: Color Wars
cool idea, reminds me of game of life somehow
Re: Color Wars
Maybe cancer, that will occur in areas, that are getting too big?
And cell eating cells, that will eat all enemy non-cell-eating cells.
And old cells would rot away.
And cell eating cells, that will eat all enemy non-cell-eating cells.
And old cells would rot away.
Re: Color Wars
yeah...and and and...add some viruses...and and mutation...and make them be dependant on climate...oh oh and make climate ....
Re: Color Wars
Air born virus wars fight out for territory to get victims.