Exploding pieces fly off from wrong position? - Page 1

Exploding pieces fly off from wrong position?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Exploding pieces fly off from wrong position?

Post by knorke »

ah ok.
crane and cow now work :-)
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Exploding pieces fly off from wrong position?

Post by 1v0ry_k1ng »

knorke wrote:Has something like this ever happend to somebody?
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just what the hell are you working on? :P
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Exploding pieces fly off from wrong position?

Post by PicassoCT »

knorke is sick of war rts, hes building sim-city with cars, and streets, and farms.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Exploding pieces fly off from wrong position?

Post by knorke »

but only so you can dgun it!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Exploding pieces fly off from wrong position?

Post by PicassoCT »

thats your excuse for everything.
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