View topic - Offshore projects



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 Post subject: Offshore projects
PostPosted: 22 May 2012, 21:26 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Ahem.. can i have a list of all the spring projects that for some reason completely avoid this board? Just sometimes see screens and stuff- and noone is there claiming it as his..

What do you mean with .. "ssssh we dont talk about them"?


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 Post subject: Re: Offshore projects
PostPosted: 22 May 2012, 22:02 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
post the shots


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 Post subject: Re: Offshore projects
PostPosted: 23 May 2012, 03:08 
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Joined: 02 Dec 2011, 22:31
Location: North Dakota, US
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ARACHNOMANIA is one I can think of right away


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 Post subject: Re: Offshore projects
PostPosted: 23 May 2012, 09:48 
Modeler
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Joined: 10 May 2009, 11:27
Location: on new sidney
oh man so many, dont get me started on that :|

the underworld of spring is full with mods.


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 Post subject: Re: Offshore projects
PostPosted: 24 May 2012, 05:33 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
what about the florescent pink and green ones with mobile guillotine mechs?


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 Post subject: Re: Offshore projects
PostPosted: 24 May 2012, 09:46 
Modeler
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Joined: 10 May 2009, 11:27
Location: on new sidney
you mean emanuels mod? Tuto mod something


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 Post subject: Re: Offshore projects
PostPosted: 28 May 2012, 13:50 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
He still develops, recently started using lua after deciding he was happy he had personally inspected all tags


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 Post subject: Re: Offshore projects
PostPosted: 28 May 2012, 14:59 
Moderator
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
He is orders of magnitude more active than all other #moddev lurkers combined.


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 Post subject: Re: Offshore projects
PostPosted: 28 May 2012, 15:21 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
Location: Horse
ImageImage


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 Post subject: Re: Offshore projects
PostPosted: 28 May 2012, 18:10 
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Joined: 12 Oct 2007, 08:24
It's a well known fact that #moddev exists to placate Emmanuel and prevent him from spilling out into other channels.


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 Post subject: Re: Offshore projects
PostPosted: 28 May 2012, 21:14 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
I keep having to mute him in #evolution


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 Post subject: Re: Offshore projects
PostPosted: 29 May 2012, 13:32 
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Joined: 01 Apr 2010, 20:05
Look at this certain individual...
Who has the most uniquest idea of all the time
He got told he can do anything!

And then he created THIS! Noooo not this mod where your scream is only heard by your very own disillusioned brain,

it is someone who can make anything great with a high spectrum of Notepad skills that can be learned under 1 month

And got a large love for all those vertices clouds that keeps your monitor displaying all those pre-historic technology that keeped your entertaining since the 80ies, a lonely mod viewed by manys yet played by only 1 man a man made for him self for his solely joy and purpose... No Fame... No Acknowledges... No Rumes... No Withstand...

But great mind for making a lonely mind... With the tec-ology of Three-Dee-OooOooh!


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