View topic - [V1]Calamity now released


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PostPosted: 02 Mar 2013, 03:12 
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Joined: 20 May 2012, 04:36
V1 released, download here:http://springfiles.com/spring/spring-maps/calamity

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(Right click and open for larger)

Heightfield is the second one released by SirArtturi here, with edits: http://springrts.com/phpbb/viewtopic.php?f=13&t=28398.
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PostPosted: 05 Mar 2013, 14:59 
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Joined: 20 May 2012, 04:36
(bump for release because no posts)
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PostPosted: 05 Mar 2013, 18:30 
Community Representative
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Joined: 08 Sep 2008, 21:59
Location: small cars
Looking sexy; I like how you've distributed the greenery to the map edges

water looking great too; overall a very attractive map!
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PostPosted: 06 Mar 2013, 07:16 

Joined: 13 Aug 2007, 12:19
Played it yesterday. Pretty nice map. It is a very low metal map, maybe up the metal per mex (preferably on contested mexes) or add mexes. Wind is excessive (5-25). Makes solars or geo's not worth it imho (or only after already having alot of wind e to add some stability). Hills seem very flat? So despite having so many hills it is a vehicle map. If you make the hills a bit steeper it would make the choice between veh or kbot harder.
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PostPosted: 06 Mar 2013, 10:46 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Your usage of smd makes baby jesus cry.

Other than the sky, I love it. This sky totally doesn't fit at all:
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PostPosted: 09 Mar 2013, 17:31 
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Joined: 20 May 2012, 04:36
Sky could be brighter perhaps. I don't really see what I have to gain by using lua settings, I had a lot of trouble trying to get them to work with hotlips redux, and I don't intend to add any gadgets or lua anything to the map.
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PostPosted: 23 Mar 2013, 22:24 
Map Creator
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
woah, this is fucking nice! I agree sky is unsuited, and blue fog is evil, but the map layout and textures are solid :-)
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