Ok i have my map pretty much complete and springlobby recognizes it just fine when I it lives in its own folder mapname.sdd in the maps folder. When i zip it up with 7zip into mapname.sd7 the lobby no longer recognizes it.
I was poking around the downloaded maps that DO appear in the lobby and it seems like they all use the old smd mapinfo file. I used the blueprint MapInfo.lua file instead. Could this be the problem?
I have verified that there are no name conflicts in the maps folder and I deleted the mapname.sdd folder.
I have cleared the springlobby cache folder.
I followed the 7zip instructions in the wiki : http://springrts.com/wiki/Map_development
I have attached the sd7 if that helps.
Thanks
d-_-b
SpringLobby fails to recognize map when zipped in sd7 format
Moderator: Moderators
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- Posts: 5
- Joined: 05 Nov 2012, 21:28
SpringLobby fails to recognize map when zipped in sd7 format
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- FP_MyIsis_V3.sd7
- (6.83 MiB) Downloaded 25 times
Re: SpringLobby fails to recognize map when zipped in sd7 fo
more than likely its to do with 7zip's "solid archives" option, I ran into this a while ago and behe pointed it out.
see if switching it off/on helps. :D
see if switching it off/on helps. :D
- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: SpringLobby fails to recognize map when zipped in sd7 fo
Most likely, I also had the same problem.enetheru wrote:more than likely its to do with 7zip's "solid archives" option, I ran into this a while ago and behe pointed it out.
see if switching it off/on helps. :D
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- Posts: 5
- Joined: 05 Nov 2012, 21:28
Re: SpringLobby fails to recognize map when zipped in sd7 fo
Thanks! This fixed the issue.
For anyone who follows:
In the 7zip Add to Archive window the setting is called "Solid Block size:" and by default it is set to 2gb. This needs to be set to "Non-Solid"
d-_-b
For anyone who follows:
In the 7zip Add to Archive window the setting is called "Solid Block size:" and by default it is set to 2gb. This needs to be set to "Non-Solid"
d-_-b