Joined: 11 Jun 2010, 06:32 Location: Adelaide, Australia
So I'm sure other people have really gorgeous real world terrain images or matt paintings etc that provide them with inspiration when thinking about creating maps. and since I saw this on reddit today I thought I would post it here to provoke thought.. would be cool IMHO if others posted their inspirational images too and eventually have it sticky
Here is a National Geographic slideshow about a massive cave in Vietnam. Some of the forest pictures might be great inspiration, and the pictures don't cease to give me the chills.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
zwzsg wrote:
They're all very pretty landscape. They would all make awful-playing maps.
When thinking of a map, don't think of a pretty landscape, think of flows.
in traditional gameplay that is.. if you modify a mod towards a map, it can work out.. thats one of the reasons i regret that behe never released his mountain map to the bigger public... just because base building aint possible, doesent mean that the mods without it aint worth supportin.
My Caldera would work as a map... here's a rough height map copy pasted from google maps.
Team A starts at the "top" and team B starts in the Cone... the edges of the caldera and island are unpassable by land units except that team A can get to the edge of the cone on top.
Imo these pics serve as inspiration for texturing styles. They dont have to make good maps, that burden is on the mapper. They can help the mapper get ideas about the texturing though.
not so much the picture as the memory of the park inspired me.
edit: btw sinbad i toyed around with asymmetric ledge harassment in my aberdeen maps and another one, and its a tricky thing to pull off, people get annoyed easily. And in those maps everyone can harass someone else (just not the guy harassing them). Imagine how annoying it would be to have that asymmetric setup in 1v1.
edit: btw sinbad i toyed around with asymmetric ledge harassment in my aberdeen maps and another one, and its a tricky thing to pull off, people get annoyed easily. And in those maps everyone can harass someone else (just not the guy harassing them). Imagine how annoying it would be to have that asymmetric setup in 1v1.
For that map setup to work, you could make the players both start in the water on opposing sides. Or better, on small islands in sw and ne corners. Then it's up to them which side of the island they want to enter.
Or make a bigger archipelago still, it's one kind of map I've been wanting to make - kinda like Sands of War but less focused on the sea.
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