i really, really, really hope you guys like this one.
fist-bumps for beherith for finishing this monster off.
as far as remixing/retooling/borrowing models etc goes, do whatever you like, msg me for source files if needed, map is already set up to be double-troubled north to south as the sun is aligned to east-west cardinal direction. knorke i have a file with a grabber arm that you seemed somewhat interested in a few years ago that never made it in, that is also available.
only thing i would be sad about is if someone releases a version without my the credits from my crappy loadscreen. make a new version, make a new screen, i don't mind, just be sure to keep the text (even if you were to add to it)
we are the claws, the claws are we we were made in the claw factory now we'll chop you up into two or three it's a jolly old life as a claw hee hee
johannes a lot of time spent on this was trial and error; wouldn't be too hard really to make another map of the same elements. i doubt it would have taken me so bloody long if i had a faster CPU at the time, my methods really were dictated by memory limits (wasn't able to reliably load a spring-map-resolution-detailed mesh into 3dmax, which i can now do). i'd say offhand like 15 - 20 hours? a lot less if you were to make a smaller map. *edit: using this exact tileset would probably suck, it wouldn't give enough flexibility to make something super different. would be better to start with a new concept and make tiles based on that, possibly re-using some of this
when it comes down to it, all it really is is a 3d model using an atlased texture. barring post-processing, it's pretty simple really
Joined: 10 Mar 2006, 10:24 Location: waiting in line for The Expendables 2
jesus, the texture must've taken you a small lifetime amazing.
Spring a a growing portfolio of maps that would not look out of place in a commercial RTS and this is definitely one of them.. Now if only someone could sneak onto the servers at night and start deleting all the old fugly maps.
Joined: 24 Jan 2006, 21:12 Location: Never go full Retro-ard! You just don't do it.
How we give up our -nothing shipped with the engine policy - at least for maps, and put some of the shinier ones with it. this.map(KaiserJs frozzenThrone) + smoths.work(grts-series) +behes.work(tabulav4,gehena, magicforrest..) + forbs.work(evomaps..)
i know, its a stupid phail mission to try to fight the artist-standalonecomplex, but i can dream of not redirecting newbs who came in on a installer for empty games asking (where can i get maps/mods) towards springfiles to load dsd and oldBA.
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