Crash upon loading with mapcountainer.sdd blueprint
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Crash upon loading with mapcountainer.sdd blueprint
I've been working on a map based on the blueprint provided in the wiki, but after adding my .smf, .smt, and SSMF files in I just get a crash when loading during the Creating Water step. The error box disappears before I can read it. I've attached my infolog and mapinfo.lua at the bottom. This is my first time making a map for spring, so I'm probably just doing something stupid but I don't know what.
- Attachments
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- infolog.txt
- (17.87 KiB) Downloaded 196 times
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- mapinfo.lua
- mapinfo
- (7.05 KiB) Downloaded 103 times
Re: Crash upon loading with mapcountainer.sdd blueprint
from infolog.txt:
also you can try to run spring with --safemode
as it crashes at "[f=0000000] Creating Water" try to set water to basic.[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
also you can try to run spring with --safemode
Re: Crash upon loading with mapcountainer.sdd blueprint
I noticed that strange error, but as infolog also indicates I'm running a:
andAMD FX(tm)-6100 Six-Core Processor ; 3033MB RAM, 6064MB pagefile
I can run Spring at ultra settings with any other map. Anyways, same results with basic water and safe mode on. I know it's something specifically with my map.[f=0000000]GL renderer: AMD Radeon HD 6800 Series
Re: Crash upon loading with mapcountainer.sdd blueprint
The stacktrace clearly says it is related to a ati bug triggered by BumpWater + ShoreWaves
- Forboding Angel
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Re: Crash upon loading with mapcountainer.sdd blueprint
Turn off bumpmapped water. All ATI fails miserably with bumpmapped water.
Re: Crash upon loading with mapcountainer.sdd blueprint
Interesting... I've had some trouble with bumpmapped water in the past where the water would show up fine but make the outside of the map all trippy, but with the latest 12.4 catalyst drivers I've been able to run BumpWater fine on all maps. My map doesn't even have any water, so I don't know why it would be special in this case. I'll look into it more when I get back to my computer at home.
Re: Crash upon loading with mapcountainer.sdd blueprint
trippy happens with refraction set to own rendering pass.The Yak wrote:Interesting... I've had some trouble with bumpmapped water in the past where the water would show up fine but make the outside of the map all trippy, but with the latest 12.4 catalyst drivers I've been able to run BumpWater fine on all maps. My map doesn't even have any water, so I don't know why it would be special in this case. I'll look into it more when I get back to my computer at home.
Re: Crash upon loading with mapcountainer.sdd blueprint
Same result with water set to basic. Bumpmapped water still works fine on other maps. However, I fixed this problem by moving my map out of the blueprint and instead using the older .smd system. I don't intend intend on using any lua gadgets/widgets with my map, so this should work out fine. Thanks guys.
Re: Crash upon loading with mapcountainer.sdd blueprint
you could try stripping down the mapinfo.lua file and removing all the other files from the templateThe Yak wrote:Same result with water set to basic. Bumpmapped water still works fine on other maps. However, I fixed this problem by moving my map out of the blueprint and instead using the older .smd system. I don't intend intend on using any lua gadgets/widgets with my map, so this should work out fine. Thanks guys.
that way you are at least using the lua infrastructure so if you want to get more advanced later it wont be as much of a transition.
start with this and add to it:
Code: Select all
local mapinfo = {
name = "Minimalist",
modtype = 3,
depend = {"Map Helper v1"},
smf = {
minheight = 0,
maxheight = 500,
},
}
return mapinfo
- Forboding Angel
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Re: Crash upon loading with mapcountainer.sdd blueprint
Infolog wrote:[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
Re: Crash upon loading with mapcountainer.sdd blueprint
Is there any real benefit to using this structure rather then the traditional smd? Is Spring going to phase out smd eventually?enetheru wrote:you could try stripping down the mapinfo.lua file and removing all the other files from the templateThe Yak wrote:Same result with water set to basic. Bumpmapped water still works fine on other maps. However, I fixed this problem by moving my map out of the blueprint and instead using the older .smd system. I don't intend intend on using any lua gadgets/widgets with my map, so this should work out fine. Thanks guys.
that way you are at least using the lua infrastructure so if you want to get more advanced later it wont be as much of a transition.
start with this and add to it:
actually finding the problem and getting it fixed would be the optimum solution..Code: Select all
local mapinfo = { name = "Minimalist", modtype = 3, depend = {"Map Helper v1"}, smf = { minheight = 0, maxheight = 500, }, } return mapinfo
Anyways, that code won't work without the start positions defined, but it was easy enough to do that myself. Thanks.
Re: Crash upon loading with mapcountainer.sdd blueprint
I'm sure you will eventually run into things you would like to do, but that SMD can't. starting with it like this at least will reduce the amount of change you will do when you get there.The Yak wrote: Is there any real benefit to using this structure rather then the traditional smd? Is Spring going to phase out smd eventually?
Anyways, that code won't work without the start positions defined, but it was easy enough to do that myself. Thanks.
Re: Crash upon loading with mapcountainer.sdd blueprint
I sure hope so.The Yak wrote: Is Spring going to phase out smd eventually?
- Forboding Angel
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- Joined: 17 Nov 2005, 02:43
Re: Crash upon loading with mapcountainer.sdd blueprint
SMD is so inferior that it hurts.
The thought of making a proper detailed comparison makes my head hurt because it is so drastically inferior.
The thought of making a proper detailed comparison makes my head hurt because it is so drastically inferior.