I've been working on a map based on the blueprint provided in the wiki, but after adding my .smf, .smt, and SSMF files in I just get a crash when loading during the Creating Water step. The error box disappears before I can read it. I've attached my infolog and mapinfo.lua at the bottom. This is my first time making a map for spring, so I'm probably just doing something stupid but I don't know what.
[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
as it crashes at "[f=0000000] Creating Water" try to set water to basic.
I can run Spring at ultra settings with any other map. Anyways, same results with basic water and safe mode on. I know it's something specifically with my map.
Interesting... I've had some trouble with bumpmapped water in the past where the water would show up fine but make the outside of the map all trippy, but with the latest 12.4 catalyst drivers I've been able to run BumpWater fine on all maps. My map doesn't even have any water, so I don't know why it would be special in this case. I'll look into it more when I get back to my computer at home.
Interesting... I've had some trouble with bumpmapped water in the past where the water would show up fine but make the outside of the map all trippy, but with the latest 12.4 catalyst drivers I've been able to run BumpWater fine on all maps. My map doesn't even have any water, so I don't know why it would be special in this case. I'll look into it more when I get back to my computer at home.
trippy happens with refraction set to own rendering pass.
Same result with water set to basic. Bumpmapped water still works fine on other maps. However, I fixed this problem by moving my map out of the blueprint and instead using the older .smd system. I don't intend intend on using any lua gadgets/widgets with my map, so this should work out fine. Thanks guys.
Joined: 11 Jun 2010, 06:32 Location: Adelaide, Australia
The Yak wrote:
Same result with water set to basic. Bumpmapped water still works fine on other maps. However, I fixed this problem by moving my map out of the blueprint and instead using the older .smd system. I don't intend intend on using any lua gadgets/widgets with my map, so this should work out fine. Thanks guys.
you could try stripping down the mapinfo.lua file and removing all the other files from the template
that way you are at least using the lua infrastructure so if you want to get more advanced later it wont be as much of a transition.
start with this and add to it:
Code:
local mapinfo = { name = "Minimalist", modtype = 3, depend = {"Map Helper v1"},
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Infolog wrote:
[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
Same result with water set to basic. Bumpmapped water still works fine on other maps. However, I fixed this problem by moving my map out of the blueprint and instead using the older .smd system. I don't intend intend on using any lua gadgets/widgets with my map, so this should work out fine. Thanks guys.
you could try stripping down the mapinfo.lua file and removing all the other files from the template
that way you are at least using the lua infrastructure so if you want to get more advanced later it wont be as much of a transition.
start with this and add to it:
Code:
local mapinfo = { name = "Minimalist", modtype = 3, depend = {"Map Helper v1"},
Joined: 11 Jun 2010, 06:32 Location: Adelaide, Australia
The Yak wrote:
Is there any real benefit to using this structure rather then the traditional smd? Is Spring going to phase out smd eventually?
Anyways, that code won't work without the start positions defined, but it was easy enough to do that myself. Thanks.
I'm sure you will eventually run into things you would like to do, but that SMD can't. starting with it like this at least will reduce the amount of change you will do when you get there.
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