View topic - map request: Autumn Wood Redux



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PostPosted: 21 Nov 2011, 12:05 
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So, agorms legendary tree map:
http://springfiles.com/spring/spring-maps/autumnwood

Image

It had its fair share of problems (too many small features for massive lag, huge hitboxes on the trees, not a good layout for *A gameplay). It was also incredibly atmospheric and made very sensual screenshots.

Given how far spring has come since then, and particularly the quality of map textures, it is surely time for a remake!


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PostPosted: 21 Nov 2011, 15:29 
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Ironicly thats a shot from the original version that was never made availible due to even more issues...

Much as I agree that it would be good to have a new version, have the things that made it not easy to play been fixed? I mean, the trees will surly still have huge hitboxes, etc...

I'd be happy to work with someone to make a new version of such a map, it would probably be a good idea for someone who plays a lot of BA to come up with some sort of layout (I havn't actully played a game of spring (except to dick around) for about 4 years... (to busy deving things... :? )

aGorm


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PostPosted: 21 Nov 2011, 18:36 
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Looks like a job for PicassoCT!
For the trees, the feature hitboxes can now be thin cylinders.
The linked map does not have any features spawned when I just tried it.


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PostPosted: 22 Nov 2011, 14:56 
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well, it was uploaded in 2008, maybe its bust. Are the features in the file?


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PostPosted: 22 Nov 2011, 15:17 
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http://tasdownloads.com/download.php?m=Autumn_Wood3.sd7

That was the last version, just checked and it has features...


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PostPosted: 24 Nov 2011, 16:26 
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knorke wrote:
For the trees, the feature hitboxes can now be thin cylinders.
Hitvolumes for targeting are still spherical.


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PostPosted: 24 Nov 2011, 16:43 
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wouldnt this be close enough?


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PostPosted: 24 Nov 2011, 20:16 
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yup! and the trees need to be indestructable anyhow


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PostPosted: 24 Nov 2011, 22:13 
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And if you zoom out, you only see leaves, a green ocean.
Image

Or you hide them, and then you just have the trees and roots (who are the most intersting thing on this idea anyway - if you dont allow kbots to fight on bridges)


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PostPosted: 25 Nov 2011, 14:49 
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1v0ry_k1ng wrote:
yup! and the trees need to be indestructable anyhow


Nah, the trees should *burn*


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PostPosted: 25 Nov 2011, 16:25 
Journeywar Developer & Mapper
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what good is it to have chainsaw artillery if you cant chop down giant trees to crash into enemy tanks and base?


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PostPosted: 25 Nov 2011, 17:45 
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Autumn wood crashes for me in .84, anyone else?


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PostPosted: 25 Nov 2011, 17:59 
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did not try but probally some stupid like no startpositions etc?
but the texture/heightmap are nothing special anyway, just the features would be worth to reuse.


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PostPosted: 25 Nov 2011, 18:13 
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To be honest, features could be a lot better to (now I can modle properly). It was good for the time but thats all.

If I was to re make it I think it would be best if somone else came up with a layout, I can do the heightmap, maybe work with someone else on the map texture (things have moved on a lot since I last did a map) and then I slam in a load of cool features, giving us a good map as a showcase of what can be done.

Or anyone can use these features in a map of there own if they want, just dont call it "Autumn Wood Redux" if thats the case :-)


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PostPosted: 29 Nov 2011, 13:40 

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Here is my suggestion for the layout, based on original work and on the famous autumn wood screenshot:

Image
Image

Please somebody make this happen!

If you do i will pay you one US dollar :)


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PostPosted: 29 Nov 2011, 15:52 
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Just FYI, but the map in the screenshot is NOT autumn wood!


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PostPosted: 29 Nov 2011, 15:53 
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It is... but it's like version 0.1 and wasn't ever released in that form... :P

aGorm


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PostPosted: 29 Nov 2011, 15:57 
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Oh sorry then, just that I dl-ed from the link and it was a map with smaller nice autumn trees.
Which is the map with the huuuge trees?


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PostPosted: 29 Nov 2011, 17:05 
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They were just the original trees on V0.1 of Autumn Wood, but they were 3do, but by teh time I got to V1 s3o was out and I replaced them with way better trees...

Can features have normal maps nowadays? That would help...


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