Key differences between nixa's and my versions...
SSMF
Height ranges much lower (makes the terrain look a lot better and much better gameplay imo)
Lighting is normal (Nixa's uses a very harsh lighting element which I suspect came directly out of tabula)
Uses featureplacer and mapoptions (the feature layout is the same, just this one is using featureplacer for it)
6 geovents on the entire map (the original and Nixa's both had only 3 iirc)
@nixa, feel free to take this, change the lighting and heightranges and re-release yours with the ssmf sexyness!
It's worth noting that if your game calls spring features as a dependency, you can use this map with your game (This goes for all EvoRTS maps).
Links: http://code.google.com/p/spring-features/
SD7 for Spring Features: http://springfiles.com/spring/tools/spring-features
Screenshots of this map:







Download map linkeh: http://springfiles.com/spring/spring-ma ... red-divide
Map originally by Caydr