View topic - Going to be closing the book on desert valley.



All times are UTC + 1 hour


Post new topic Reply to topic  [ 84 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
PostPosted: 27 Jan 2011, 22:03 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: You are going to die anyway, hurry up and do it.
That's right, I don't want to work on it any more. Along with several other grts maps, I have decided to get to a point of "done" and then go on to new maps.

So, what does this have to do with you lot? Well, I would like to give you all a last chance to leave some thoughts before you guys go "NO NO WAIT, FINAL VERSION? SHIT SUX THO!"

Image
Image
(click either above image for larger)

Image
Here is the metal map, set for 4v4, I will look at including cheescan's spot thingie, don't worry about that part. Now, I know, that some of you no matter what I do will hate the metal layout, and you all have an opinion on what is a "best" metal layout. I would however like you to be considerate of others and I am not looking for someone to grace me with HIS ingenious design as there are 100s of others who also have good designs. Please just stick to what could be good or bad about the current suggest micro alterations.

So I want you lot to go ahead and post thoughts, which I may or may not heed and if I do or don't, try to not rage/gloat about it to infinity. I just want to get this map where it is


Top
 Offline Profile  
 
PostPosted: 27 Jan 2011, 22:12 
Evolution RTS Developer
User avatar

Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring since 04/24/12
The current metal layout is fine also, please don't include the cheesescan stuff. THat is a widget and people can grab that widget if they needs textures. I dunno what's wrong with the current version? It's good and plays well


Top
 Offline Profile  
 
PostPosted: 27 Jan 2011, 22:15 

Joined: 29 Mar 2010, 16:54
I haven't played this other than with gundam so i dont have any feedback about the metal map.

It's a perfect for powered GMs. :)
Just gotta protect oneself from Chars' Zaku 2 rush.


Top
 Offline Profile  
 
PostPosted: 27 Jan 2011, 22:16 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: You are going to die anyway, hurry up and do it.
The valleys were too steep making them zones that units got stuck in a lot. SO I moved a lot of interesting terrain out of the valleys and made them more sand bowls. I flattened several mountain tops for arillery/bertha/guntank placement and broke several round hills into more plateau like terrain. the base areas are now sunken instead of raised up. The shadow harshness has been toned down as has the specular so it is easier on the eyes.


Top
 Offline Profile  
 
PostPosted: 27 Jan 2011, 22:18 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: You are going to die anyway, hurry up and do it.
Now available for viewing/testing/makingfunof:
http://www.smoth.net/files/gundam/Grts_desertValley_014.sdz


Last edited by smoth on 28 Jan 2011, 00:51, edited 1 time in total.

Top
 Offline Profile  
 
PostPosted: 27 Jan 2011, 22:49 
Modeler
User avatar

Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
i dont see any pedobars :<


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 00:30 
MC: Legacy & Spring 1944 Developer

Joined: 21 Sep 2004, 07:25
Location: Needlessly hostile.
It's all red fyi.


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 00:51 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: You are going to die anyway, hurry up and do it.
Fixed the map file, updated the link


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 04:30 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
Please make it compatible with ct rock spawning. I will gladly help test this tomorrow.


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 04:38 
Blood & Steel Developer
User avatar

Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
how do you "make it compatible with ct rock spawning"?


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 12:59 
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
http://code.google.com/p/conflictterra/ ... h_Pictures

oksnoop2, would probally be easiest if you make the rock config and then send it to smoth so he can include it if he wants.


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 13:12 
Lua Coder
User avatar

Joined: 20 Feb 2007, 01:10
Wow this is really awesome! I just think the gray texture is way too repetitive.


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 14:35 
Moderator

Joined: 12 Oct 2007, 08:24
The ridges leading into the craters are unpathable for bot slope tolerance. Just pointing it out as idk how you would make it pathable, also for all I know this is intentional.


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 16:12 
Blood & Steel Developer
User avatar

Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Not to knock on CT (I love CT), but shouldn't it be CT's job to make map's rock spawner configs, and not map makers. I mean if you want compatible maps can you include them in the CT installation. This might also be better for avoiding conflicts from home made spawner configs.


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 16:19 
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
both works.
http://code.google.com/p/conflictterra/ ... _Placement


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 16:35 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: You are going to die anyway, hurry up and do it.
I'd rather ct define them, that way you guys can change them if you need to instead of requiring a re-release of the map.

I could remove the pits altogether google and replace them with plateaus.


Top
 Offline Profile  
 
PostPosted: 28 Jan 2011, 16:56 
Blood & Steel Developer
User avatar

Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Sand traps are good in some ways, but if they are taking up too much room maybe plateaus would be better. It's so hard to choose because I like both ideas so maybe I'll keep the older versions too if you decide to change them.


Top
 Offline Profile  
 
PostPosted: 29 Jan 2011, 02:53 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: You are going to die anyway, hurry up and do it.
Quote:
[17:43:10] ** [S44]SpikedHelmet joined the channel.
[17:43:16] <[S44]SpikedHelmet> there you are
[17:44:55] <[S44]SpikedHelmet> smoth your map breaks my computer
[17:46:12] <[S44]SpikedHelmet> what THE FUCK
[18:01:36] ** [S44]SpikedHelmet left the channel( ).
tells me fuck all I need a pastebin of infolog or something more than a sweeping accusation.


Top
 Offline Profile  
 
PostPosted: 29 Jan 2011, 03:22 
Blood & Steel Developer
User avatar

Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
I wouldn't let it bother you smoth. Spiked just probably spilled his cocaine into his desktop's fan intake while playing your map and broke his computer.


Top
 Offline Profile  
 
PostPosted: 29 Jan 2011, 23:23 
MC: Legacy & Spring 1944 Developer

Joined: 21 Sep 2004, 07:25
Location: Needlessly hostile.
lolol

When I launched the map my computer would get massive performance drop, everything was black with the minimap, UI and actual map textures only periodically blinking in and out.

However I think this was because I had a lot of other processes going on as when I shut them down it worked normally.

Very nice map. I think the "pavement" should be just regular desert though.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 84 posts ]  Go to page 1, 2, 3, 4, 5  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Bing [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.