Lava map any takers?

Lava map any takers?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Lava map any takers?

Post by Cheesecan »

Before I started working on my lobby, I was working on this map for some time.

Was gonna make the lava all bubbly and steamy with a red glow. Was even thinking of having it spew out little balls of magma now and then. And have the lava rise at some times(like in SC2) and leave behind it a mineral field deposit made out of features on the low area(s)(bottom corner area and maybe also on left- and right corner areas). And of course any units in there should die a horrible death. And you should not be able to be in the lava area(typemap maybe).

So I'm wondering if anyone would like to complete this map? I have 10240 x 10240 texture rendered and a 2048x2048 tif heightmap. There's also a Carrara 3D project file. I don't really have time to finish it myself anytime soon, that's why I am asking. Only serious offers(from people who could make the map like described using widgets) will be considered though.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Lava map any takers?

Post by 1v0ry_k1ng »

looks cool :-)
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Lava map any takers?

Post by Beherith »

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Lava map any takers?

Post by Gota »

But your lava pools dont buble ;_;
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Lava map any takers?

Post by Beherith »

Write a shader then :)
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Sucky_Lord
Posts: 531
Joined: 22 Aug 2008, 16:29

Re: Lava map any takers?

Post by Sucky_Lord »

That map looks badass, another starcraft2-like one, bit like seths ravine :)
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Lava map any takers?

Post by bobthedinosaur »

What happened on this project? I assume it would be difficult for texturing those 90' cliff faces but it seemed like a good map idea.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Lava map any takers?

Post by Cheesecan »

bobthedinosaur wrote:What happened on this project? I assume it would be difficult for texturing those 90' cliff faces but it seemed like a good map idea.
Nobody took the offer..
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Lava map any takers?

Post by knorke »

i could make a gadget kills all units that happen to be in area X during time Y, thats not hard.
gfx wise for lava i had the idea of basically a plane that is under the map and if you raise that plane it clips through the terrain where it is low. plane would have some lava texture, maybe scrolling or w/e
dunno if would look good or how to do, someone make tut on spring "draw in world with gl" stuff.
workaround would be that the lava plane is actually a giant unit with no collision but dont know if want.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Lava map any takers?

Post by bobthedinosaur »

wait? is there no water damage settings for acid like maps in spring?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Lava map any takers?

Post by smoth »

there is a water damage setting.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Lava map any takers?

Post by Cheesecan »

knorke wrote:i could make a gadget kills all units that happen to be in area X during time Y, thats not hard.
gfx wise for lava i had the idea of basically a plane that is under the map and if you raise that plane it clips through the terrain where it is low. plane would have some lava texture, maybe scrolling or w/e
dunno if would look good or how to do, someone make tut on spring "draw in world with gl" stuff.
workaround would be that the lava plane is actually a giant unit with no collision but dont know if want.
Maybe you can make a widget that raises/lowers water level that would make it easier since water can indeed have an acid setting. You can check out my lua metal spots widget on how to draw in the world btw.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Lava map any takers?

Post by MidKnight »

Raising and lowering water levels in game has proven to be difficult so far.
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