I give you Eureka version 2.



http://code.google.com/p/conflictterra/ ... akechanges
Moderator: Moderators
That would break backwards compatibility with all the existing maps that already drop metal patches into the texture. It would be hideous to have those metal patches doubly highlighted.smoth wrote:Or the *a mods could write an efing widget so the mappers don't have to deal with this crap
If actual texture no backwards compatability and all metal spots would be generic looking even though the maps would have drastically different terrain textures.smoth wrote:doesn't matter. the *a devs could develop it and post it for mappers to use. LIKE hell will I go and develop it for them. Snoop should not have to either.
yes a glowy thing or even a clear down arrow(very doable) would all work but are they going to do it? NO.
But mainly. Also, F4 view is needed to see where to place your base at game start. I guess I should make some alternative to that! (Probably involves rewriting parts of flagHandler to happen in GamePreload)Neddie wrote:Not exactly. Games which use the flag system (1944 and IW) don't necessarily place in conjunction with metal spots, we have a profile system that allows us to create custom flag placement maps.