I think the main criticism I could offer is that the strata lines continue on the flat ground. I think it would look a lot more realistic if you had put a sand layer or something that would have likely collected in the lowland valley areas.
This map has a fun heightmap but could you re-texture it and smoothen the rough edges? The 2 main problems with it is the fact colors repeat themselves and kbot movement.You got white and brown and orange lines all over on every height...this makes it hard to see what height is where... also since you have like red(heightmap) patches scattered in some places kbots move chaotically and unpredictably. If you could smoothen those areas or make their texture look different it would be awesome.
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