I think the main criticism I could offer is that the strata lines continue on the flat ground. I think it would look a lot more realistic if you had put a sand layer or something that would have likely collected in the lowland valley areas.
Joined: 14 May 2006, 11:22 Location: san antonio, tx
interesting! looks like WICed's normal map render blended with something else doing the strata. WICed probably can't do the strata as well with its smaller heightmap input.
i'm glad you did some 1v1 maps - they are the next on my queue and i have lotsa people buggin me for them but i have tons of other RL crap on my plate :/
I'd be interested to see a flooded version (quite high water level, for sea play only).
Unfortunate that it doesn't look like there'd be any flat ground to build on in such a case. It'd be nothing but naval combat, with the occaisional hover used for sneak-attacks.
I'd be interested to see a flooded version (quite high water level, for sea play only).
Unfortunate that it doesn't look like there'd be any flat ground to build on in such a case. It'd be nothing but naval combat, with the occaisional hover used for sneak-attacks.
That's the idea :) the chokepoints just look pretty good for sea maybe
This map has a fun heightmap but could you re-texture it and smoothen the rough edges? The 2 main problems with it is the fact colors repeat themselves and kbot movement.You got white and brown and orange lines all over on every height...this makes it hard to see what height is where... also since you have like red(heightmap) patches scattered in some places kbots move chaotically and unpredictably. If you could smoothen those areas or make their texture look different it would be awesome.
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